@ -604,7 +604,9 @@ void CStrooper::DropShockRoach()
vecPos.z += 32;
// now spawn a shockroach.
CBaseEntity::Create( "monster_shockroach", vecPos, vecDropAngles );
CBaseEntity* roach = CBaseEntity::Create( "monster_shockroach", vecPos, vecDropAngles );
if (ShouldFadeOnDeath())
roach->pev->spawnflags |= SF_MONSTER_FADECORPSE;
}