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Fix desert eagle body passed to EV_WeaponAnimatio.
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@ -1769,7 +1769,7 @@ void EV_FireEagle( event_args_t *args )
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{
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// Add muzzle flash to current weapon model
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EV_MuzzleFlash();
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gEngfuncs.pEventAPI->EV_WeaponAnimation( EAGLE_SHOOT, 1 );
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gEngfuncs.pEventAPI->EV_WeaponAnimation( EAGLE_SHOOT, 0 );
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V_PunchAxis( 0, -4.0 );
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}
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