From 5ea48cb68aa9b17f4089b0dc5b8ac0aa62a78a13 Mon Sep 17 00:00:00 2001 From: Andrey Akhmichin <15944199+nekonomicon@users.noreply.github.com> Date: Fri, 4 Nov 2022 02:18:12 +0500 Subject: [PATCH] Fix desert eagle body passed to EV_WeaponAnimatio. --- cl_dll/ev_hldm.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/cl_dll/ev_hldm.cpp b/cl_dll/ev_hldm.cpp index 690af349..b0f1c40a 100644 --- a/cl_dll/ev_hldm.cpp +++ b/cl_dll/ev_hldm.cpp @@ -1769,7 +1769,7 @@ void EV_FireEagle( event_args_t *args ) { // Add muzzle flash to current weapon model EV_MuzzleFlash(); - gEngfuncs.pEventAPI->EV_WeaponAnimation( EAGLE_SHOOT, 1 ); + gEngfuncs.pEventAPI->EV_WeaponAnimation( EAGLE_SHOOT, 0 ); V_PunchAxis( 0, -4.0 ); }