@ -1769,7 +1769,7 @@ void EV_FireEagle( event_args_t *args )
{
// Add muzzle flash to current weapon model
EV_MuzzleFlash();
gEngfuncs.pEventAPI->EV_WeaponAnimation( EAGLE_SHOOT, 1 );
gEngfuncs.pEventAPI->EV_WeaponAnimation( EAGLE_SHOOT, 0 );
V_PunchAxis( 0, -4.0 );
}