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@ -251,7 +251,7 @@ void BotCreate(const char *skin, const char *name, const char *skill) |
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for (j = i; j < length; j++) // shuffle chars left (and null)
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for (j = i; j < length; j++) // shuffle chars left (and null)
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c_name[j] = c_name[j+1]; |
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c_name[j] = c_name[j+1]; |
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length--; |
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length--; |
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} |
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} |
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} |
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} |
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skill_level = 0; |
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skill_level = 0; |
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@ -577,7 +577,7 @@ float CBot::BotChangeYaw( float speed ) |
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// turn from the current v_angle yaw to the ideal_yaw by selecting
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// turn from the current v_angle yaw to the ideal_yaw by selecting
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// the quickest way to turn to face that direction
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// the quickest way to turn to face that direction
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current = pev->v_angle.y; |
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current = pev->v_angle.y; |
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ideal = pev->ideal_yaw; |
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ideal = pev->ideal_yaw; |
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@ -1768,7 +1768,7 @@ void CBot::BotThink( void ) |
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pev->deadflag = DEAD_DEAD; // make the kicked bot be dead
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pev->deadflag = DEAD_DEAD; // make the kicked bot be dead
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bot_respawn[respawn_index].is_used = FALSE; // this slot is now free
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bot_respawn[respawn_index].is_used = FALSE; // this slot is now free
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bot_respawn[respawn_index].state = BOT_IDLE; |
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respawn_index = -1; // indicate no slot used
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respawn_index = -1; // indicate no slot used
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// fall through to next if statement (respawn_index will be -1)
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// fall through to next if statement (respawn_index will be -1)
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@ -1985,7 +1985,7 @@ void CBot::BotThink( void ) |
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{ |
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{ |
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// if there was a wall on the left over 1/2 a second ago then
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// if there was a wall on the left over 1/2 a second ago then
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// 20% of the time randomly turn between 45 and 60 degrees
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// 20% of the time randomly turn between 45 and 60 degrees
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if ((f_wall_on_left != 0) && |
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if ((f_wall_on_left != 0) && |
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(f_wall_on_left <= gpGlobals->time - 0.5) && |
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(f_wall_on_left <= gpGlobals->time - 0.5) && |
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(RANDOM_LONG(1, 100) <= 20)) |
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(RANDOM_LONG(1, 100) <= 20)) |
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@ -2045,7 +2045,7 @@ void CBot::BotThink( void ) |
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else if ((moved_distance <= 1) && (!bot_was_paused)) |
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else if ((moved_distance <= 1) && (!bot_was_paused)) |
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{ |
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{ |
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// the bot must be stuck!
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// the bot must be stuck!
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if (BotCanJumpUp( )) // can the bot jump onto something?
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if (BotCanJumpUp( )) // can the bot jump onto something?
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{ |
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{ |
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pev->button |= IN_JUMP; // jump up and move forward
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pev->button |= IN_JUMP; // jump up and move forward
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@ -2106,4 +2106,3 @@ void CBot::BotThink( void ) |
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gpGlobals->frametime * 1000 ); |
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gpGlobals->frametime * 1000 ); |
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// TheFatal - END
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// TheFatal - END
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} |
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} |
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