diff --git a/dlls/bot/bot.cpp b/dlls/bot/bot.cpp index 90f0ddd2..188dc997 100644 --- a/dlls/bot/bot.cpp +++ b/dlls/bot/bot.cpp @@ -251,7 +251,7 @@ void BotCreate(const char *skin, const char *name, const char *skill) for (j = i; j < length; j++) // shuffle chars left (and null) c_name[j] = c_name[j+1]; length--; - } + } } skill_level = 0; @@ -577,7 +577,7 @@ float CBot::BotChangeYaw( float speed ) // turn from the current v_angle yaw to the ideal_yaw by selecting // the quickest way to turn to face that direction - + current = pev->v_angle.y; ideal = pev->ideal_yaw; @@ -1768,7 +1768,7 @@ void CBot::BotThink( void ) pev->deadflag = DEAD_DEAD; // make the kicked bot be dead bot_respawn[respawn_index].is_used = FALSE; // this slot is now free - bot_respawn[respawn_index].state = BOT_IDLE; + respawn_index = -1; // indicate no slot used // fall through to next if statement (respawn_index will be -1) @@ -1985,7 +1985,7 @@ void CBot::BotThink( void ) { // if there was a wall on the left over 1/2 a second ago then // 20% of the time randomly turn between 45 and 60 degrees - + if ((f_wall_on_left != 0) && (f_wall_on_left <= gpGlobals->time - 0.5) && (RANDOM_LONG(1, 100) <= 20)) @@ -2045,7 +2045,7 @@ void CBot::BotThink( void ) else if ((moved_distance <= 1) && (!bot_was_paused)) { // the bot must be stuck! - + if (BotCanJumpUp( )) // can the bot jump onto something? { pev->button |= IN_JUMP; // jump up and move forward @@ -2106,4 +2106,3 @@ void CBot::BotThink( void ) gpGlobals->frametime * 1000 ); // TheFatal - END } -