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@ -1623,13 +1623,13 @@ void CChangeLevel::ChangeLevelNow( CBaseEntity *pActivator )
@@ -1623,13 +1623,13 @@ void CChangeLevel::ChangeLevelNow( CBaseEntity *pActivator )
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if( pActivator && pActivator->IsPlayer() && m_flRepeatTimer - gpGlobals->time < -1 ) |
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{ |
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CBasePlayer *pPlayer = (CBasePlayer*)pActivator; |
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UTIL_CoopPrintMessage("%s^7 trying activate changelevel too soon\n", UTIL_CoopPlayerName( pPlayer )); |
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//UTIL_CoopPrintMessage("%s^7 trying activate changelevel too early\n", UTIL_CoopPlayerName( pPlayer ));
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UTIL_CleanSpawnPoint( pPlayer->pev->origin, 50 ); |
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m_flRepeatTimer = gpGlobals->time; |
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pPlayer->gravgunmod_data.m_iLocalConfirm = -2; |
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} |
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ClientPrint( pActivator->pev, HUD_PRINTCENTER, "Cannot change level: Not enough players!\nWait 30 sec before you may changelevel!" ); |
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ClientPrint( pActivator->pev, HUD_PRINTCENTER, "Too early! You or other players near you\nplaying less than 30 seconds!" ); |
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return; |
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} |
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