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Merge branch 'master' into asheep

asheep
Andrey Akhmichin 2 years ago
parent
commit
55d7acb3d5
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  1. 47
      README.md
  2. 14
      cl_dll/input_goldsource.cpp
  3. 3
      cmake/LibraryNaming.cmake
  4. 8
      dlls/animation.cpp
  5. 22
      dlls/func_break.cpp
  6. 2
      dlls/game.cpp
  7. 1
      dlls/game.h
  8. 2
      dlls/weapons.h
  9. 7
      public/build.h
  10. 3
      scripts/waifulib/library_naming.py
  11. 138
      scripts/waifulib/xcompile.py
  12. 11
      wscript

47
README.md

@ -76,7 +76,7 @@ git clone --recursive https://github.com/FWGS/hlsdk-portable
# Build Instructions # Build Instructions
## Windows ## Windows x86.
### Prerequisites ### Prerequisites
@ -131,7 +131,7 @@ cmake -G "Visual Studio 16 2019" -A Win32 -B build
After the configuration step, `HLSDK-PORTABLE.sln` should appear in the `build` directory. You can open this solution in Visual Studio and continue developing there. After the configuration step, `HLSDK-PORTABLE.sln` should appear in the `build` directory. You can open this solution in Visual Studio and continue developing there.
## Windows. Using Microsoft Visual Studio 6 ## Windows x86. Using Microsoft Visual Studio 6
Microsoft Visual Studio 6 is very old, but if you still have it installed, you can use it to build this hlsdk. There are no project files, but two `.bat` files, for server and client libraries. They require variable **MSVCDir** to be set to the installation path of Visual Studio: Microsoft Visual Studio 6 is very old, but if you still have it installed, you can use it to build this hlsdk. There are no project files, but two `.bat` files, for server and client libraries. They require variable **MSVCDir** to be set to the installation path of Visual Studio:
@ -142,7 +142,7 @@ cd dlls && compile.bat && cd ../cl_dll && compile.bat
`hl.dll` and `client.dll` will appear in `dlls/` and `cl_dll/` diretories. The libraries built with msvc6 should be compatible with Windows XP. `hl.dll` and `client.dll` will appear in `dlls/` and `cl_dll/` diretories. The libraries built with msvc6 should be compatible with Windows XP.
## Linux. Using Steam Runtime in chroot ## Linux x86. Portable steam-compatible build using Steam Runtime in chroot
### Prerequisites ### Prerequisites
@ -168,7 +168,7 @@ schroot --chroot steamrt_scout_i386 -- cmake -B build-in-steamrt -S .
schroot --chroot steamrt_scout_i386 -- cmake --build build-in-steamrt schroot --chroot steamrt_scout_i386 -- cmake --build build-in-steamrt
``` ```
## Linux. Build without Steam Runtime ## Linux x86. Portable steam-compatible build without Steam Runtime
### Prerequisites ### Prerequisites
@ -190,7 +190,7 @@ cmake .. -DCMAKE_C_FLAGS="-static-libstdc++ -static-libgcc"
``` ```
To ensure portability it's still better to build using Steam Runtime or another chroot of some older distro. To ensure portability it's still better to build using Steam Runtime or another chroot of some older distro.
## Linux. Build in your own chroot ## Linux x86. Portable steam-compatible build in your own chroot
### Prerequisites ### Prerequisites
@ -237,13 +237,46 @@ schroot --chroot jessie -- cmake --build build-in-chroot
TODO TODO
## Nintendo Switch
### Prerequisites
1. Set up [`dkp-pacman`](https://devkitpro.org/wiki/devkitPro_pacman).
2. Install dependency packages:
```
sudo dkp-pacman -S switch-dev dkp-toolchain-vars switch-mesa switch-libdrm_nouveau switch-sdl2
```
3. Make sure the `DEVKITPRO` environment variable is set to the devkitPro SDK root:
```
export DEVKITPRO=/opt/devkitpro
```
4. Install libsolder:
```
source $DEVKITPRO/switchvars.sh
git clone https://github.com/fgsfdsfgs/libsolder.git
make -C libsolder install
```
### Building using CMake
```
mkdir build && cd build
aarch64-none-elf-cmake -G"Unix Makefiles" -DCMAKE_PROJECT_HLSDK-PORTABLE_INCLUDE="$DEVKITPRO/portlibs/switch/share/SolderShim.cmake" ..
make -j
```
### Building using waf
```
./waf configure -T release --nswitch
./waf build
```
## Other platforms ## Other platforms
Building on other Unix-like platforms (e.g. FreeBSD) is supported. Building on other architectures (e.g x86_64 or arm) and POSIX-compliant OSes (e.g. FreeBSD) is supported.
### Prerequisites ### Prerequisites
Install C and C++ compilers (like gcc or clang), cmake and make (or gmake) Install C and C++ compilers (like gcc or clang), cmake and make.
### Building ### Building

14
cl_dll/input_goldsource.cpp

@ -150,6 +150,7 @@ extern cvar_t *cl_pitchspeed;
extern cvar_t *cl_movespeedkey; extern cvar_t *cl_movespeedkey;
#if _WIN32 #if _WIN32
static cvar_t* m_rawinput = NULL;
static double s_flRawInputUpdateTime = 0.0f; static double s_flRawInputUpdateTime = 0.0f;
static bool m_bRawInput = false; static bool m_bRawInput = false;
static bool m_bMouseThread = false; static bool m_bMouseThread = false;
@ -158,7 +159,6 @@ bool isMouseRelative = false;
#if _WIN32 #if _WIN32
#include "progdefs.h" #include "progdefs.h"
extern globalvars_t *gpGlobals;
#endif #endif
int CL_IsDead( void ); int CL_IsDead( void );
@ -386,7 +386,7 @@ void IN_SetMouseMode(bool enable)
if (mouseparmsvalid) if (mouseparmsvalid)
restore_spi = SystemParametersInfo (SPI_SETMOUSE, 0, newmouseparms, 0); restore_spi = SystemParametersInfo (SPI_SETMOUSE, 0, newmouseparms, 0);
m_bRawInput = CVAR_GET_FLOAT( "m_rawinput" ) != 0; m_bRawInput = m_rawinput && m_rawinput->value != 0;
if(m_bRawInput) if(m_bRawInput)
{ {
#if USE_SDL2 #if USE_SDL2
@ -781,13 +781,14 @@ void GoldSourceInput::IN_GetMouseDelta( int *pOutX, int *pOutY)
#if _WIN32 #if _WIN32
// update m_bRawInput occasionally: // update m_bRawInput occasionally:
if ( gpGlobals && gpGlobals->time - s_flRawInputUpdateTime > 1.0f ) const float currentTime = gEngfuncs.GetClientTime();
if ( currentTime - s_flRawInputUpdateTime > 1.0f || s_flRawInputUpdateTime == 0.0f )
{ {
s_flRawInputUpdateTime = gpGlobals->time; s_flRawInputUpdateTime = currentTime;
bool lockEntered = MouseThread_ActiveLock_Enter(); bool lockEntered = MouseThread_ActiveLock_Enter();
m_bRawInput = CVAR_GET_FLOAT( "m_rawinput" ) != 0; m_bRawInput = m_rawinput && m_rawinput->value != 0;
if(m_bRawInput && !isMouseRelative) if(m_bRawInput && !isMouseRelative)
{ {
@ -1571,7 +1572,8 @@ void GoldSourceInput::IN_Init (void)
m_customaccel_exponent = gEngfuncs.pfnRegisterVariable ( "m_customaccel_exponent", "1", FCVAR_ARCHIVE ); m_customaccel_exponent = gEngfuncs.pfnRegisterVariable ( "m_customaccel_exponent", "1", FCVAR_ARCHIVE );
#if _WIN32 #if _WIN32
m_bRawInput = CVAR_GET_FLOAT( "m_rawinput" ) != 0; m_rawinput = gEngfuncs.pfnGetCvarPointer("m_rawinput");
m_bRawInput = m_rawinput && m_rawinput->value != 0;
m_bMouseThread = gEngfuncs.CheckParm ("-mousethread", NULL ) != NULL; m_bMouseThread = gEngfuncs.CheckParm ("-mousethread", NULL ) != NULL;
m_mousethread_sleep = gEngfuncs.pfnRegisterVariable ( "m_mousethread_sleep", "1", FCVAR_ARCHIVE ); // default to less than 1000 Hz m_mousethread_sleep = gEngfuncs.pfnRegisterVariable ( "m_mousethread_sleep", "1", FCVAR_ARCHIVE ); // default to less than 1000 Hz

3
cmake/LibraryNaming.cmake

@ -42,6 +42,7 @@ check_symbol_exists(XASH_SERENITY "build.h" XASH_SERENITY)
check_symbol_exists(XASH_WIN32 "build.h" XASH_WIN32) check_symbol_exists(XASH_WIN32 "build.h" XASH_WIN32)
check_symbol_exists(XASH_WIN64 "build.h" XASH_WIN64) check_symbol_exists(XASH_WIN64 "build.h" XASH_WIN64)
check_symbol_exists(XASH_X86 "build.h" XASH_X86) check_symbol_exists(XASH_X86 "build.h" XASH_X86)
check_symbol_exists(XASH_NSWITCH "build.h" XASH_NSWITCH)
unset(CMAKE_REQUIRED_INCLUDES) unset(CMAKE_REQUIRED_INCLUDES)
# engine/common/build.c # engine/common/build.c
@ -63,6 +64,8 @@ elseif(XASH_HAIKU)
set(BUILDOS "haiku") set(BUILDOS "haiku")
elseif(XASH_SERENITY) elseif(XASH_SERENITY)
set(BUILDOS "serenityos") set(BUILDOS "serenityos")
elseif(XASH_NSWITCH)
set(BUILDOS "nswitch")
else() else()
message(SEND_ERROR "Place your operating system name here! If this is a mistake, try to fix conditions above and report a bug") message(SEND_ERROR "Place your operating system name here! If this is a mistake, try to fix conditions above and report a bug")
endif() endif()

8
dlls/animation.cpp

@ -238,7 +238,7 @@ void GetSequenceInfo( void *pmodel, entvars_t *pev, float *pflFrameRate, float *
mstudioseqdesc_t *pseqdesc; mstudioseqdesc_t *pseqdesc;
if( pev->sequence >= pstudiohdr->numseq ) if( pev->sequence < 0 || pev->sequence >= pstudiohdr->numseq )
{ {
*pflFrameRate = 0.0f; *pflFrameRate = 0.0f;
*pflGroundSpeed = 0.0f; *pflGroundSpeed = 0.0f;
@ -265,7 +265,7 @@ int GetSequenceFlags( void *pmodel, entvars_t *pev )
studiohdr_t *pstudiohdr; studiohdr_t *pstudiohdr;
pstudiohdr = (studiohdr_t *)pmodel; pstudiohdr = (studiohdr_t *)pmodel;
if( !pstudiohdr || pev->sequence >= pstudiohdr->numseq ) if( !pstudiohdr || pev->sequence < 0 || pev->sequence >= pstudiohdr->numseq )
return 0; return 0;
mstudioseqdesc_t *pseqdesc; mstudioseqdesc_t *pseqdesc;
@ -279,7 +279,7 @@ int GetAnimationEvent( void *pmodel, entvars_t *pev, MonsterEvent_t *pMonsterEve
studiohdr_t *pstudiohdr; studiohdr_t *pstudiohdr;
pstudiohdr = (studiohdr_t *)pmodel; pstudiohdr = (studiohdr_t *)pmodel;
if( !pstudiohdr || pev->sequence >= pstudiohdr->numseq || !pMonsterEvent ) if( !pstudiohdr || pev->sequence < 0 || pev->sequence >= pstudiohdr->numseq || !pMonsterEvent )
return 0; return 0;
mstudioseqdesc_t *pseqdesc; mstudioseqdesc_t *pseqdesc;
@ -379,7 +379,7 @@ float SetBlending( void *pmodel, entvars_t *pev, int iBlender, float flValue )
studiohdr_t *pstudiohdr; studiohdr_t *pstudiohdr;
pstudiohdr = (studiohdr_t *)pmodel; pstudiohdr = (studiohdr_t *)pmodel;
if( !pstudiohdr ) if( !pstudiohdr || pev->sequence < 0 || pev->sequence >= pstudiohdr->numseq )
return flValue; return flValue;
mstudioseqdesc_t *pseqdesc; mstudioseqdesc_t *pseqdesc;

22
dlls/func_break.cpp

@ -26,6 +26,7 @@
#include "func_break.h" #include "func_break.h"
#include "decals.h" #include "decals.h"
#include "explode.h" #include "explode.h"
#include "game.h"
extern DLL_GLOBAL Vector g_vecAttackDir; extern DLL_GLOBAL Vector g_vecAttackDir;
@ -932,12 +933,24 @@ void CPushable::Move( CBaseEntity *pOther, int push )
return; return;
} }
// g-cont. fix pushable acceleration bug (reverted as it used in mods)
if( pOther->IsPlayer() ) if( pOther->IsPlayer() )
{
// g-cont. fix pushable acceleration bug (now implemented as cvar)
if (pushablemode.value == 1)
{
// Allow player push when moving right, left and back too
if ( push && !(pevToucher->button & (IN_FORWARD|IN_MOVERIGHT|IN_MOVELEFT|IN_BACK)) )
return;
// Require player walking back when applying '+use' on pushable
if ( !push && !(pevToucher->button & (IN_BACK)) )
return;
}
else
{ {
// Don't push unless the player is pushing forward and NOT use (pull) // Don't push unless the player is pushing forward and NOT use (pull)
if( push && !( pevToucher->button & ( IN_FORWARD | IN_USE ) ) ) if( push && !( pevToucher->button & ( IN_FORWARD | IN_USE ) ) )
return; return;
}
playerTouch = 1; playerTouch = 1;
} }
@ -958,6 +971,13 @@ void CPushable::Move( CBaseEntity *pOther, int push )
else else
factor = 0.25f; factor = 0.25f;
// Spirit fix for pushable acceleration
if (pushablemode.value == 2)
{
if (!push)
factor *= 0.5f;
}
pev->velocity.x += pevToucher->velocity.x * factor; pev->velocity.x += pevToucher->velocity.x * factor;
pev->velocity.y += pevToucher->velocity.y * factor; pev->velocity.y += pevToucher->velocity.y * factor;

2
dlls/game.cpp

@ -38,6 +38,7 @@ cvar_t satchelfix = { "satchelfix", "0", FCVAR_SERVER };
cvar_t explosionfix = { "explosionfix", "0", FCVAR_SERVER }; cvar_t explosionfix = { "explosionfix", "0", FCVAR_SERVER };
cvar_t monsteryawspeedfix = { "monsteryawspeedfix", "1", FCVAR_SERVER }; cvar_t monsteryawspeedfix = { "monsteryawspeedfix", "1", FCVAR_SERVER };
cvar_t corpsephysics = { "corpsephysics", "0", FCVAR_SERVER }; cvar_t corpsephysics = { "corpsephysics", "0", FCVAR_SERVER };
cvar_t pushablemode = { "pushablemode", "0", FCVAR_SERVER };
cvar_t forcerespawn = { "mp_forcerespawn","1", FCVAR_SERVER }; cvar_t forcerespawn = { "mp_forcerespawn","1", FCVAR_SERVER };
cvar_t flashlight = { "mp_flashlight","0", FCVAR_SERVER }; cvar_t flashlight = { "mp_flashlight","0", FCVAR_SERVER };
cvar_t aimcrosshair = { "mp_autocrosshair","1", FCVAR_SERVER }; cvar_t aimcrosshair = { "mp_autocrosshair","1", FCVAR_SERVER };
@ -551,6 +552,7 @@ void GameDLLInit( void )
CVAR_REGISTER( &explosionfix ); CVAR_REGISTER( &explosionfix );
CVAR_REGISTER( &monsteryawspeedfix ); CVAR_REGISTER( &monsteryawspeedfix );
CVAR_REGISTER( &corpsephysics ); CVAR_REGISTER( &corpsephysics );
CVAR_REGISTER( &pushablemode );
CVAR_REGISTER( &forcerespawn ); CVAR_REGISTER( &forcerespawn );
CVAR_REGISTER( &flashlight ); CVAR_REGISTER( &flashlight );
CVAR_REGISTER( &aimcrosshair ); CVAR_REGISTER( &aimcrosshair );

1
dlls/game.h

@ -33,6 +33,7 @@ extern cvar_t satchelfix;
extern cvar_t explosionfix; extern cvar_t explosionfix;
extern cvar_t monsteryawspeedfix; extern cvar_t monsteryawspeedfix;
extern cvar_t corpsephysics; extern cvar_t corpsephysics;
extern cvar_t pushablemode;
extern cvar_t forcerespawn; extern cvar_t forcerespawn;
extern cvar_t flashlight; extern cvar_t flashlight;
extern cvar_t aimcrosshair; extern cvar_t aimcrosshair;

2
dlls/weapons.h

@ -138,7 +138,6 @@ public:
#define GLOCK_MAX_CLIP 17 #define GLOCK_MAX_CLIP 17
#define PYTHON_MAX_CLIP 6 #define PYTHON_MAX_CLIP 6
#define MP5_MAX_CLIP 50 #define MP5_MAX_CLIP 50
#define MP5_DEFAULT_AMMO 25
#define SHOTGUN_MAX_CLIP 8 #define SHOTGUN_MAX_CLIP 8
#define CROSSBOW_MAX_CLIP 5 #define CROSSBOW_MAX_CLIP 5
#define RPG_MAX_CLIP 1 #define RPG_MAX_CLIP 1
@ -156,7 +155,6 @@ public:
#define GLOCK_DEFAULT_GIVE 17 #define GLOCK_DEFAULT_GIVE 17
#define PYTHON_DEFAULT_GIVE 6 #define PYTHON_DEFAULT_GIVE 6
#define MP5_DEFAULT_GIVE 25 #define MP5_DEFAULT_GIVE 25
#define MP5_DEFAULT_AMMO 25
#define MP5_M203_DEFAULT_GIVE 0 #define MP5_M203_DEFAULT_GIVE 0
#define SHOTGUN_DEFAULT_GIVE 12 #define SHOTGUN_DEFAULT_GIVE 12
#define CROSSBOW_DEFAULT_GIVE 5 #define CROSSBOW_DEFAULT_GIVE 5

7
public/build.h

@ -79,6 +79,7 @@ For more information, please refer to <http://unlicense.org/>
#undef XASH_WIN32 #undef XASH_WIN32
#undef XASH_WIN64 #undef XASH_WIN64
#undef XASH_X86 #undef XASH_X86
#undef XASH_NSWITCH
//================================================================ //================================================================
// //
@ -96,6 +97,10 @@ For more information, please refer to <http://unlicense.org/>
#if defined(_WIN64) #if defined(_WIN64)
#define XASH_WIN64 1 #define XASH_WIN64 1
#endif #endif
#elif defined __SWITCH__
#define XASH_NSWITCH 1
#define XASH_LITTLE_ENDIAN 1
#define XASH_POSIX 1
#elif defined(__linux__) #elif defined(__linux__)
#define XASH_LINUX 1 #define XASH_LINUX 1
#if defined(__ANDROID__) #if defined(__ANDROID__)
@ -134,7 +139,7 @@ For more information, please refer to <http://unlicense.org/>
#error "Place your operating system name here! If this is a mistake, try to fix conditions above and report a bug" #error "Place your operating system name here! If this is a mistake, try to fix conditions above and report a bug"
#endif #endif
#if defined XASH_ANDROID || defined XASH_IOS #if defined XASH_ANDROID || defined XASH_IOS || defined XASH_NSWITCH
#define XASH_MOBILE_PLATFORM 1 #define XASH_MOBILE_PLATFORM 1
#endif #endif

3
scripts/waifulib/library_naming.py

@ -61,6 +61,7 @@ DEFINES = [
'XASH_WIN32', 'XASH_WIN32',
'XASH_WIN64', 'XASH_WIN64',
'XASH_X86', 'XASH_X86',
'XASH_NSWITCH',
] ]
def configure(conf): def configure(conf):
@ -92,6 +93,8 @@ def configure(conf):
buildos = "haiku" buildos = "haiku"
elif conf.env.XASH_SERENITY: elif conf.env.XASH_SERENITY:
buildos = "serenityos" buildos = "serenityos"
elif conf.env.XASH_NSWITCH:
buildos = "nswitch"
else: else:
conf.fatal("Place your operating system name in build.h and library_naming.py!\n" conf.fatal("Place your operating system name in build.h and library_naming.py!\n"
"If this is a mistake, try to fix conditions above and report a bug") "If this is a mistake, try to fix conditions above and report a bug")

138
scripts/waifulib/xcompile.py

@ -30,6 +30,8 @@ ANDROID_NDK_API_MIN = { 10: 3, 19: 16, 20: 16, 23: 16, 25: 19 } # minimal API le
ANDROID_STPCPY_API_MIN = 21 # stpcpy() introduced in SDK 21 ANDROID_STPCPY_API_MIN = 21 # stpcpy() introduced in SDK 21
ANDROID_64BIT_API_MIN = 21 # minimal API level that supports 64-bit targets ANDROID_64BIT_API_MIN = 21 # minimal API level that supports 64-bit targets
NSWITCH_ENVVARS = ['DEVKITPRO']
# This class does support ONLY r10e and r19c/r20 NDK # This class does support ONLY r10e and r19c/r20 NDK
class Android: class Android:
ctx = None # waf context ctx = None # waf context
@ -348,14 +350,100 @@ class Android:
ldflags += ['-march=armv5te'] ldflags += ['-march=armv5te']
return ldflags return ldflags
class NintendoSwitch:
ctx = None # waf context
arch = "arm64"
dkp_dir = None
portlibs_dir = None
dka64_dir = None
libnx_dir = None
def __init__(self, ctx):
self.ctx = ctx
for i in NSWITCH_ENVVARS:
self.dkp_dir = os.getenv(i)
if self.dkp_dir != None:
break
else:
ctx.fatal('Set %s environment variable pointing to the DEVKITPRO home!' %
' or '.join(NSWITCH_ENVVARS))
self.dkp_dir = os.path.abspath(self.dkp_dir)
self.dka64_dir = os.path.join(self.dkp_dir, 'devkitA64')
if not os.path.exists(self.dka64_dir):
ctx.fatal('devkitA64 not found in `%s`. Install devkitA64!' % self.dka64_dir)
self.libnx_dir = os.path.join(self.dkp_dir, 'libnx')
if not os.path.exists(self.libnx_dir):
ctx.fatal('libnx not found in `%s`. Install libnx!' % self.libnx_dir)
self.portlibs_dir = os.path.join(self.dkp_dir, 'portlibs', 'switch')
if not os.path.exists(self.portlibs_dir):
ctx.fatal('No Switch libraries found in `%s`!' % self.portlibs_dir)
def gen_toolchain_prefix(self):
return 'aarch64-none-elf-'
def gen_gcc_toolchain_path(self):
return os.path.join(self.dka64_dir, 'bin', self.gen_toolchain_prefix())
def cc(self):
return self.gen_gcc_toolchain_path() + 'gcc'
def cxx(self):
return self.gen_gcc_toolchain_path() + 'g++'
def strip(self):
return self.gen_gcc_toolchain_path() + 'strip'
def pkgconfig(self):
# counter-intuitively, this motherfucker is in portlibs/switch/bin
return os.path.join(self.portlibs_dir, 'bin', self.gen_toolchain_prefix() + 'pkg-config')
def cflags(self, cxx = False):
cflags = []
# arch flags
cflags += ['-D__SWITCH__', '-march=armv8-a+crc+crypto', '-mtune=cortex-a57', '-mtp=soft', '-ftls-model=local-exec', '-fPIE']
# help the linker out
cflags += ['-ffunction-sections', '-fdata-sections']
# base include dirs
cflags += ['-isystem %s/include' % self.libnx_dir, '-I%s/include' % self.portlibs_dir]
if cxx:
# while these are supported, they could fuck up the crappy dynamic linker
cflags += ['-fno-exceptions', '-fno-rtti']
# the game wants GNU extensions
cflags += ['-std=gnu++17', '-D_GNU_SOURCE']
else:
cflags += ['-std=gnu11', '-D_GNU_SOURCE']
return cflags
# they go before object list
def linkflags(self):
linkflags = ['-fPIE', '-specs=%s/switch.specs' % self.libnx_dir]
# libsolder only supports sysv hashes and we need to build everything with -rdynamic
linkflags += ['-Wl,--hash-style=sysv', '-rdynamic']
# avoid pulling in and exposing mesa's internals, that crashes it for some god forsaken reason
linkflags += ['-Wl,--exclude-libs=libglapi.a', '-Wl,--exclude-libs=libdrm_nouveau.a']
return linkflags
def ldflags(self):
# NOTE: shared libraries should be built without standard libs, so that they could import their contents from the NRO,
# but executables, including the SDL2 sanity check, will generally require libstdc++ and libm, which we will add manually
ldflags = [] # ['-lm', '-lstdc++']
return ldflags
def options(opt): def options(opt):
android = opt.add_option_group('Android options') xc = opt.add_option_group('Cross compile options')
android.add_option('--android', action='store', dest='ANDROID_OPTS', default=None, xc.add_option('--android', action='store', dest='ANDROID_OPTS', default=None,
help='enable building for android, format: --android=<arch>,<toolchain>,<api>, example: --android=armeabi-v7a-hard,4.9,9') help='enable building for android, format: --android=<arch>,<toolchain>,<api>, example: --android=armeabi-v7a-hard,4.9,9')
xc.add_option('--enable-magx', action='store_true', dest='MAGX', default=False,
magx = opt.add_option_group('MotoMAGX options') help='enable building for Motorola MAGX [default: %default]')
magx.add_option('--enable-magx', action = 'store_true', dest = 'MAGX', default = False, xc.add_option('--enable-msvc-wine', action='store_true', dest='MSVC_WINE', default=False,
help = 'enable targetting for MotoMAGX phones [default: %default]') help='enable building with MSVC using Wine [default: %default]')
xc.add_option('--nswitch', action='store_true', dest='NSWITCH', default = False,
help ='enable building for Nintendo Switch [default: %default]')
def configure(conf): def configure(conf):
if conf.options.ANDROID_OPTS: if conf.options.ANDROID_OPTS:
@ -389,18 +477,42 @@ def configure(conf):
conf.msg('... C/C++ flags', ' '.join(android.cflags()).replace(android.ndk_home, '$NDK/')) conf.msg('... C/C++ flags', ' '.join(android.cflags()).replace(android.ndk_home, '$NDK/'))
conf.msg('... link flags', ' '.join(android.linkflags()).replace(android.ndk_home, '$NDK/')) conf.msg('... link flags', ' '.join(android.linkflags()).replace(android.ndk_home, '$NDK/'))
conf.msg('... ld flags', ' '.join(android.ldflags()).replace(android.ndk_home, '$NDK/')) conf.msg('... ld flags', ' '.join(android.ldflags()).replace(android.ndk_home, '$NDK/'))
# conf.env.ANDROID_OPTS = android
conf.env.DEST_OS2 = 'android'
elif conf.options.MAGX: elif conf.options.MAGX:
# useless to change toolchain path, as toolchain meant to be placed in this path # useless to change toolchain path, as toolchain meant to be placed in this path
toolchain_path = '/opt/toolchains/motomagx/arm-eabi2/lib/' toolchain_path = '/opt/toolchains/motomagx/arm-eabi2/lib/'
conf.env.INCLUDES_MAGX = [toolchain_path + i for i in ['ezx-z6/include', 'qt-2.3.8/include']] conf.env.INCLUDES_MAGX = [toolchain_path + i for i in ['ezx-z6/include', 'qt-2.3.8/include']]
conf.env.LIBPATH_MAGX = [toolchain_path + i for i in ['ezx-z6/lib', 'qt-2.3.8/lib']] conf.env.LIBPATH_MAGX = [toolchain_path + i for i in ['ezx-z6/lib', 'qt-2.3.8/lib']]
conf.env.LINKFLAGS_MAGX = ['-Wl,-rpath-link=' + i for i in conf.env.LIBPATH_MAGX] conf.env.LINKFLAGS_MAGX = ['-Wl,-rpath-link=' + i for i in conf.env.LIBPATH_MAGX]
elif conf.options.MSVC_WINE:
try:
toolchain_path = conf.environ['MSVC_WINE_PATH']
except KeyError:
conf.fatal('Set MSVC_WINE_PATH environment variable to the MSVC toolchain root!')
conf.environ['CC'] = conf.environ['CXX'] = os.path.join(toolchain_path, 'bin', conf.env.MSVC_TARGETS[0], 'cl')
conf.environ['LINK_CXX'] = os.path.join(toolchain_path, 'bin', conf.env.MSVC_TARGETS[0], 'link')
conf.environ['AR'] = os.path.join(toolchain_path, 'bin', conf.env.MSVC_TARGETS[0], 'lib')
conf.environ['WINRC'] = os.path.join(toolchain_path, 'bin', conf.env.MSVC_TARGETS[0], 'rc')
conf.env.DEST_OS = 'win32'
conf.env.DEST_CPU = conf.env.MSVC_TARGETS[0]
conf.env.COMPILER_CXX = conf.env.COMPILER_CC = 'msvc'
elif conf.options.NSWITCH:
conf.nswitch = nswitch = NintendoSwitch(conf)
conf.environ['CC'] = nswitch.cc()
conf.environ['CXX'] = nswitch.cxx()
conf.environ['STRIP'] = nswitch.strip()
conf.env.PKGCONFIG = nswitch.pkgconfig()
conf.env.CFLAGS += nswitch.cflags()
conf.env.CXXFLAGS += nswitch.cflags(True)
conf.env.LINKFLAGS += nswitch.linkflags()
conf.env.LDFLAGS += nswitch.ldflags()
conf.env.HAVE_M = True
conf.env.LIB_M = ['m']
conf.env.DEST_OS = 'nswitch'
conf.env.MAGX = conf.options.MAGX conf.env.MAGX = conf.options.MAGX
MACRO_TO_DESTOS = OrderedDict({ '__ANDROID__' : 'android' }) conf.env.MSVC_WINE = conf.options.MSVC_WINE
MACRO_TO_DESTOS = OrderedDict({ '__ANDROID__' : 'android', '__SWITCH__' : 'nswitch' })
for k in c_config.MACRO_TO_DESTOS: for k in c_config.MACRO_TO_DESTOS:
MACRO_TO_DESTOS[k] = c_config.MACRO_TO_DESTOS[k] # ordering is important MACRO_TO_DESTOS[k] = c_config.MACRO_TO_DESTOS[k] # ordering is important
c_config.MACRO_TO_DESTOS = MACRO_TO_DESTOS c_config.MACRO_TO_DESTOS = MACRO_TO_DESTOS
@ -433,11 +545,17 @@ compiler_cxx_configure = getattr(compiler_cxx, 'configure')
compiler_c_configure = getattr(compiler_c, 'configure') compiler_c_configure = getattr(compiler_c, 'configure')
def patch_compiler_cxx_configure(conf): def patch_compiler_cxx_configure(conf):
if not conf.env.MSVC_WINE:
compiler_cxx_configure(conf) compiler_cxx_configure(conf)
else:
conf.load('msvc', funs='no_autodetect')
post_compiler_cxx_configure(conf) post_compiler_cxx_configure(conf)
def patch_compiler_c_configure(conf): def patch_compiler_c_configure(conf):
if not conf.env.MSVC_WINE:
compiler_c_configure(conf) compiler_c_configure(conf)
else:
conf.load('msvc', funs='no_autodetect')
post_compiler_c_configure(conf) post_compiler_c_configure(conf)
setattr(compiler_cxx, 'configure', patch_compiler_cxx_configure) setattr(compiler_cxx, 'configure', patch_compiler_cxx_configure)

11
wscript

@ -74,8 +74,10 @@ def configure(conf):
conf.load('msvs msdev strip_on_install') conf.load('msvs msdev strip_on_install')
if conf.env.DEST_OS == 'android': if conf.env.DEST_OS == 'android':
conf.options.GOLDSRC = False conf.options.GOLDSRC = conf.env.GOLDSRC = False
conf.env.SERVER_NAME = 'server' # can't be any other name, until specified conf.env.SERVER_NAME = 'server' # can't be any other name, until specified
elif conf.env.DEST_OS == 'nswitch':
conf.options.GOLDSRC = conf.env.GOLDSRC = False
if conf.env.MAGX: if conf.env.MAGX:
enforce_pic = False enforce_pic = False
@ -148,6 +150,13 @@ def configure(conf):
cflags += conf.filter_cflags(compiler_optional_flags + c_compiler_optional_flags, cflags) cflags += conf.filter_cflags(compiler_optional_flags + c_compiler_optional_flags, cflags)
cxxflags += conf.filter_cxxflags(compiler_optional_flags, cflags) cxxflags += conf.filter_cxxflags(compiler_optional_flags, cflags)
# on the Switch, allow undefined symbols by default, which is needed for libsolder to work
# additionally, shared libs are linked without libc
if conf.env.DEST_OS == 'nswitch':
linkflags.remove('-Wl,--no-undefined')
conf.env.append_unique('LINKFLAGS_cshlib', ['-nostdlib', '-nostartfiles'])
conf.env.append_unique('LINKFLAGS_cxxshlib', ['-nostdlib', '-nostartfiles'])
conf.env.append_unique('CFLAGS', cflags) conf.env.append_unique('CFLAGS', cflags)
conf.env.append_unique('CXXFLAGS', cxxflags) conf.env.append_unique('CXXFLAGS', cxxflags)
conf.env.append_unique('LINKFLAGS', linkflags) conf.env.append_unique('LINKFLAGS', linkflags)

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