|
|
|
@ -408,9 +408,11 @@ void CSqueakGrenade::SuperBounceTouch( CBaseEntity *pOther )
@@ -408,9 +408,11 @@ void CSqueakGrenade::SuperBounceTouch( CBaseEntity *pOther )
|
|
|
|
|
#endif |
|
|
|
|
|
|
|
|
|
LINK_ENTITY_TO_CLASS( weapon_snark, CSqueak ) |
|
|
|
|
LINK_ENTITY_TO_CLASS( weapon_znark, CSqueak ) |
|
|
|
|
|
|
|
|
|
void CSqueak::Spawn() |
|
|
|
|
{ |
|
|
|
|
pev->classname = MAKE_STRING( "weapon_snark" ); // hack to allow for old names
|
|
|
|
|
Precache(); |
|
|
|
|
m_iId = WEAPON_SNARK; |
|
|
|
|
SET_MODEL( ENT( pev ), "models/w_sqknest.mdl" ); |
|
|
|
|