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@ -155,6 +155,12 @@ public: |
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static void SpawnRandomGibs( entvars_t *pevVictim, int cGibs, int human ); |
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static void SpawnRandomGibs( entvars_t *pevVictim, int cGibs, int human ); |
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static void SpawnStickyGibs( entvars_t *pevVictim, Vector vecOrigin, int cGibs ); |
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static void SpawnStickyGibs( entvars_t *pevVictim, Vector vecOrigin, int cGibs ); |
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virtual float TouchGravGun( CBaseEntity *attacker, int stage ) |
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{ |
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pev->framerate = 1; |
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return 200; |
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} |
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int m_bloodColor; |
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int m_bloodColor; |
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int m_cBloodDecals; |
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int m_cBloodDecals; |
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int m_material; |
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int m_material; |
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