|
|
@ -1524,11 +1524,11 @@ Vector CBaseEntity::FireBulletsPlayer( ULONG cShots, Vector vecSrc, Vector vecDi |
|
|
|
default: |
|
|
|
default: |
|
|
|
case BULLET_PLAYER_9MM: |
|
|
|
case BULLET_PLAYER_9MM: |
|
|
|
case BULLET_PLAYER_NAIL1: |
|
|
|
case BULLET_PLAYER_NAIL1: |
|
|
|
pEntity->TraceAttack( pevAttacker, gSkillData.plrDmg9MM, vecDir, &tr, DMG_BULLET ); |
|
|
|
pEntity->TraceAttack( pevAttacker, gSkillData.plrDmg9MM, vecDir, &tr, DMG_NEVERGIB ); |
|
|
|
break; |
|
|
|
break; |
|
|
|
case BULLET_PLAYER_MP5: |
|
|
|
case BULLET_PLAYER_MP5: |
|
|
|
case BULLET_PLAYER_NAIL2: |
|
|
|
case BULLET_PLAYER_NAIL2: |
|
|
|
pEntity->TraceAttack( pevAttacker, gSkillData.plrDmgMP5, vecDir, &tr, DMG_BULLET ); |
|
|
|
pEntity->TraceAttack( pevAttacker, gSkillData.plrDmgMP5, vecDir, &tr, DMG_NEVERGIB ); |
|
|
|
break; |
|
|
|
break; |
|
|
|
case BULLET_PLAYER_BUCKSHOT: |
|
|
|
case BULLET_PLAYER_BUCKSHOT: |
|
|
|
// make distance based!
|
|
|
|
// make distance based!
|
|
|
|