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Remove unneeded casts.

poke646
Andrey Akhmichin 5 years ago
parent
commit
4e42c79119
  1. 2
      dlls/gauss.cpp

2
dlls/gauss.cpp

@ -384,7 +384,7 @@ void CXS::Fire( Vector vecOrigSrc, Vector vecDir, float flDamage ) @@ -384,7 +384,7 @@ void CXS::Fire( Vector vecOrigSrc, Vector vecDir, float flDamage )
// This reliable event is used to stop the spinning sound
// It's delayed by a fraction of second to make sure it is delayed by 1 frame on the client
// It's sent reliably anyway, which could lead to other delays
PLAYBACK_EVENT_FULL( FEV_RELIABLE, m_pPlayer->edict(), m_usXSSpin, 0.01f, (float *)&m_pPlayer->pev->origin, (float *)&m_pPlayer->pev->angles, 0.0f, 0.0f, 0, 0, 0, 1 );
PLAYBACK_EVENT_FULL( FEV_RELIABLE, m_pPlayer->edict(), m_usXSSpin, 0.01f, m_pPlayer->pev->origin, m_pPlayer->pev->angles, 0.0f, 0.0f, 0, 0, 0, 1 );
pev->effects |= EF_MUZZLEFLASH;
}

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