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@ -172,8 +172,8 @@ typedef struct enginefuncs_s |
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int (*pfnRegUserMsg)( const char *pszName, int iSize ); |
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int (*pfnRegUserMsg)( const char *pszName, int iSize ); |
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void (*pfnAnimationAutomove)( const edict_t* pEdict, float flTime ); |
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void (*pfnAnimationAutomove)( const edict_t* pEdict, float flTime ); |
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void (*pfnGetBonePosition)( const edict_t* pEdict, int iBone, float *rgflOrigin, float *rgflAngles ); |
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void (*pfnGetBonePosition)( const edict_t* pEdict, int iBone, float *rgflOrigin, float *rgflAngles ); |
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unsigned int (*pfnFunctionFromName)( const char *pName ); |
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size_t (*pfnFunctionFromName)( const char *pName ); |
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const char *(*pfnNameForFunction)( unsigned int function ); |
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const char *(*pfnNameForFunction)( size_t function ); |
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void (*pfnClientPrintf)( edict_t* pEdict, PRINT_TYPE ptype, const char *szMsg ); // JOHN: engine callbacks so game DLL can print messages to individual clients
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void (*pfnClientPrintf)( edict_t* pEdict, PRINT_TYPE ptype, const char *szMsg ); // JOHN: engine callbacks so game DLL can print messages to individual clients
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void (*pfnServerPrint)( const char *szMsg ); |
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void (*pfnServerPrint)( const char *szMsg ); |
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const char *(*pfnCmd_Args)( void ); // these 3 added
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const char *(*pfnCmd_Args)( void ); // these 3 added
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