|
|
|
@ -172,8 +172,8 @@ typedef struct enginefuncs_s
@@ -172,8 +172,8 @@ typedef struct enginefuncs_s
|
|
|
|
|
int (*pfnRegUserMsg)( const char *pszName, int iSize ); |
|
|
|
|
void (*pfnAnimationAutomove)( const edict_t* pEdict, float flTime ); |
|
|
|
|
void (*pfnGetBonePosition)( const edict_t* pEdict, int iBone, float *rgflOrigin, float *rgflAngles ); |
|
|
|
|
unsigned int (*pfnFunctionFromName)( const char *pName ); |
|
|
|
|
const char *(*pfnNameForFunction)( unsigned int function ); |
|
|
|
|
size_t (*pfnFunctionFromName)( const char *pName ); |
|
|
|
|
const char *(*pfnNameForFunction)( size_t function ); |
|
|
|
|
void (*pfnClientPrintf)( edict_t* pEdict, PRINT_TYPE ptype, const char *szMsg ); // JOHN: engine callbacks so game DLL can print messages to individual clients
|
|
|
|
|
void (*pfnServerPrint)( const char *szMsg ); |
|
|
|
|
const char *(*pfnCmd_Args)( void ); // these 3 added
|
|
|
|
|