Browse Source

Merge branch 'master' into hlfixed

hlfixed
Andrey Akhmichin 2 years ago
parent
commit
4bee110d9d
No known key found for this signature in database
GPG Key ID: BE329F7886439BC8
  1. 41
      dlls/hgrunt.cpp
  2. 2
      dlls/wscript
  3. 4
      wscript

41
dlls/hgrunt.cpp

@ -278,7 +278,7 @@ void CHGrunt::GibMonster( void )
Vector vecGunPos; Vector vecGunPos;
Vector vecGunAngles; Vector vecGunAngles;
if( GetBodygroup( 2 ) != 2 ) if( GetBodygroup( GUN_GROUP ) != GUN_NONE )
{ {
// throw a gun if the grunt has one // throw a gun if the grunt has one
GetAttachment( 0, vecGunPos, vecGunAngles ); GetAttachment( 0, vecGunPos, vecGunAngles );
@ -604,7 +604,7 @@ void CHGrunt::TraceAttack( entvars_t *pevAttacker, float flDamage, Vector vecDir
if( ptr->iHitgroup == 11 ) if( ptr->iHitgroup == 11 )
{ {
// make sure we're wearing one // make sure we're wearing one
if( GetBodygroup( 1 ) == HEAD_GRUNT && ( bitsDamageType & (DMG_BULLET | DMG_SLASH | DMG_BLAST | DMG_CLUB ) ) ) if( GetBodygroup( HEAD_GROUP ) == HEAD_GRUNT && ( bitsDamageType & (DMG_BULLET | DMG_SLASH | DMG_BLAST | DMG_CLUB ) ) )
{ {
// absorb damage // absorb damage
flDamage -= 20; flDamage -= 20;
@ -849,27 +849,30 @@ void CHGrunt::HandleAnimEvent( MonsterEvent_t *pEvent )
{ {
case HGRUNT_AE_DROP_GUN: case HGRUNT_AE_DROP_GUN:
{ {
Vector vecGunPos; if ( GetBodygroup( GUN_GROUP ) != GUN_NONE )
Vector vecGunAngles; {
Vector vecGunPos;
Vector vecGunAngles;
GetAttachment( 0, vecGunPos, vecGunAngles ); GetAttachment( 0, vecGunPos, vecGunAngles );
// switch to body group with no gun. // switch to body group with no gun.
SetBodygroup( GUN_GROUP, GUN_NONE ); SetBodygroup( GUN_GROUP, GUN_NONE );
// now spawn a gun. // now spawn a gun.
if( FBitSet( pev->weapons, HGRUNT_SHOTGUN ) ) if( FBitSet( pev->weapons, HGRUNT_SHOTGUN ) )
{ {
DropItem( "weapon_shotgun", vecGunPos, vecGunAngles ); DropItem( "weapon_shotgun", vecGunPos, vecGunAngles );
} }
else else
{ {
DropItem( "weapon_9mmAR", vecGunPos, vecGunAngles ); DropItem( "weapon_9mmAR", vecGunPos, vecGunAngles );
} }
if( FBitSet( pev->weapons, HGRUNT_GRENADELAUNCHER ) ) if( FBitSet( pev->weapons, HGRUNT_GRENADELAUNCHER ) )
{ {
DropItem( "ammo_ARgrenades", BodyTarget( pev->origin ), vecGunAngles ); DropItem( "ammo_ARgrenades", BodyTarget( pev->origin ), vecGunAngles );
}
} }
} }
break; break;

2
dlls/wscript

@ -20,7 +20,7 @@ def configure(conf):
conf.fatal("Could not find hl.def") conf.fatal("Could not find hl.def")
def build(bld): def build(bld):
excluded_files = ['mpstubb.cpp', 'stats.cpp', 'prop.cpp', 'Wxdebug.cpp'] excluded_files = ['mpstubb.cpp', 'stats.cpp', 'Wxdebug.cpp']
source = bld.path.ant_glob('**/*.cpp', excl=excluded_files) source = bld.path.ant_glob('**/*.cpp', excl=excluded_files)
source += bld.path.parent.ant_glob('pm_shared/*.c') source += bld.path.parent.ant_glob('pm_shared/*.c')

4
wscript

@ -10,6 +10,7 @@ import re
VERSION = '2.4' VERSION = '2.4'
APPNAME = 'hlsdk-portable' APPNAME = 'hlsdk-portable'
top = '.' top = '.'
default_prefix = '/'
Context.Context.line_just = 60 # should fit for everything on 80x26 Context.Context.line_just = 60 # should fit for everything on 80x26
@ -238,6 +239,9 @@ def configure(conf):
conf.add_subproject('cl_dll') conf.add_subproject('cl_dll')
def build(bld): def build(bld):
if bld.is_install and not bld.options.destdir:
bld.fatal('Set the install destination directory using --destdir option')
# don't clean QtCreator files and reconfigure saved options # don't clean QtCreator files and reconfigure saved options
bld.clean_files = bld.bldnode.ant_glob('**', bld.clean_files = bld.bldnode.ant_glob('**',
excl='*.user configuration.py .lock* *conf_check_*/** config.log %s/*' % Build.CACHE_DIR, excl='*.user configuration.py .lock* *conf_check_*/** config.log %s/*' % Build.CACHE_DIR,

Loading…
Cancel
Save