diff --git a/dlls/hgrunt.cpp b/dlls/hgrunt.cpp index 7f7e39e5..d8d198db 100644 --- a/dlls/hgrunt.cpp +++ b/dlls/hgrunt.cpp @@ -278,7 +278,7 @@ void CHGrunt::GibMonster( void ) Vector vecGunPos; Vector vecGunAngles; - if( GetBodygroup( 2 ) != 2 ) + if( GetBodygroup( GUN_GROUP ) != GUN_NONE ) { // throw a gun if the grunt has one GetAttachment( 0, vecGunPos, vecGunAngles ); @@ -604,7 +604,7 @@ void CHGrunt::TraceAttack( entvars_t *pevAttacker, float flDamage, Vector vecDir if( ptr->iHitgroup == 11 ) { // make sure we're wearing one - if( GetBodygroup( 1 ) == HEAD_GRUNT && ( bitsDamageType & (DMG_BULLET | DMG_SLASH | DMG_BLAST | DMG_CLUB ) ) ) + if( GetBodygroup( HEAD_GROUP ) == HEAD_GRUNT && ( bitsDamageType & (DMG_BULLET | DMG_SLASH | DMG_BLAST | DMG_CLUB ) ) ) { // absorb damage flDamage -= 20; @@ -849,27 +849,30 @@ void CHGrunt::HandleAnimEvent( MonsterEvent_t *pEvent ) { case HGRUNT_AE_DROP_GUN: { - Vector vecGunPos; - Vector vecGunAngles; + if ( GetBodygroup( GUN_GROUP ) != GUN_NONE ) + { + Vector vecGunPos; + Vector vecGunAngles; - GetAttachment( 0, vecGunPos, vecGunAngles ); + GetAttachment( 0, vecGunPos, vecGunAngles ); - // switch to body group with no gun. - SetBodygroup( GUN_GROUP, GUN_NONE ); + // switch to body group with no gun. + SetBodygroup( GUN_GROUP, GUN_NONE ); - // now spawn a gun. - if( FBitSet( pev->weapons, HGRUNT_SHOTGUN ) ) - { - DropItem( "weapon_shotgun", vecGunPos, vecGunAngles ); - } - else - { - DropItem( "weapon_9mmAR", vecGunPos, vecGunAngles ); - } + // now spawn a gun. + if( FBitSet( pev->weapons, HGRUNT_SHOTGUN ) ) + { + DropItem( "weapon_shotgun", vecGunPos, vecGunAngles ); + } + else + { + DropItem( "weapon_9mmAR", vecGunPos, vecGunAngles ); + } - if( FBitSet( pev->weapons, HGRUNT_GRENADELAUNCHER ) ) - { - DropItem( "ammo_ARgrenades", BodyTarget( pev->origin ), vecGunAngles ); + if( FBitSet( pev->weapons, HGRUNT_GRENADELAUNCHER ) ) + { + DropItem( "ammo_ARgrenades", BodyTarget( pev->origin ), vecGunAngles ); + } } } break; diff --git a/dlls/wscript b/dlls/wscript index 2c372154..00781777 100644 --- a/dlls/wscript +++ b/dlls/wscript @@ -20,7 +20,7 @@ def configure(conf): conf.fatal("Could not find hl.def") def build(bld): - excluded_files = ['mpstubb.cpp', 'stats.cpp', 'prop.cpp', 'Wxdebug.cpp'] + excluded_files = ['mpstubb.cpp', 'stats.cpp', 'Wxdebug.cpp'] source = bld.path.ant_glob('**/*.cpp', excl=excluded_files) source += bld.path.parent.ant_glob('pm_shared/*.c') diff --git a/wscript b/wscript index 353f9016..71f485f0 100644 --- a/wscript +++ b/wscript @@ -10,6 +10,7 @@ import re VERSION = '2.4' APPNAME = 'hlsdk-portable' top = '.' +default_prefix = '/' Context.Context.line_just = 60 # should fit for everything on 80x26 @@ -21,7 +22,7 @@ def get_taskgen_count(self): def options(opt): opt.load('reconfigure compiler_optimizations xcompile compiler_cxx compiler_c clang_compilation_database strip_on_install msdev msvs msvc subproject') - + grp = opt.add_option_group('Common options') grp.add_option('-8', '--64bits', action = 'store_true', dest = 'ALLOW64', default = False, @@ -238,6 +239,9 @@ def configure(conf): conf.add_subproject('cl_dll') def build(bld): + if bld.is_install and not bld.options.destdir: + bld.fatal('Set the install destination directory using --destdir option') + # don't clean QtCreator files and reconfigure saved options bld.clean_files = bld.bldnode.ant_glob('**', excl='*.user configuration.py .lock* *conf_check_*/** config.log %s/*' % Build.CACHE_DIR,