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add putin bot

pull/1/head bot10-extra-skins-1.0.0
ghost 11 months ago
parent
commit
498b9c459c
  1. 24
      dlls/bot/bot.cpp

24
dlls/bot/bot.cpp

@ -56,22 +56,25 @@ respawn_t bot_respawn[32] = { @@ -56,22 +56,25 @@ respawn_t bot_respawn[32] = {
{FALSE, BOT_IDLE, "", "", "", NULL}, {FALSE, BOT_IDLE, "", "", "", NULL},
{FALSE, BOT_IDLE, "", "", "", NULL}, {FALSE, BOT_IDLE, "", "", "", NULL}};
#define MAX_SKINS 10
#define MAX_SKINS 11
// indicate which models are currently used for random model allocation
BOOL skin_used[MAX_SKINS] = {
FALSE, FALSE, FALSE, FALSE, FALSE,
FALSE, FALSE, FALSE, FALSE, FALSE};
FALSE, FALSE, FALSE, FALSE, FALSE,
FALSE};
// store the names of the models...
const char *bot_skins[MAX_SKINS] = {
"barney", "gina", "gman", "gordon", "helmet",
"hgrunt", "recon", "robo", "scientist", "zombie"};
"hgrunt", "recon", "robo", "scientist", "zombie",
"putin"};
// store the player names for each of the models...
const char *bot_names[MAX_SKINS] = {
"Barney", "Gina", "G-Man", "Gordon", "Helmet",
"H-Grunt", "Recon", "Robo", "Scientist", "Zombie"};
"H-Grunt", "Recon", "Robo", "Scientist", "Zombie",
"Putin"};
// how often (out of 1000 times) the bot will pause, based on bot skill
float pause_frequency[5] = {4, 7, 10, 15, 20};
@ -228,9 +231,9 @@ void BotCreate(const char *skin, const char *name, const char *skill) @@ -228,9 +231,9 @@ void BotCreate(const char *skin, const char *name, const char *skill)
if (IS_DEDICATED_SERVER())
printf("use barney, gina, gman, gordon, helmet, hgrunt,\n");
UTIL_ClientPrintAll( HUD_PRINTNOTIFY,
" recon, robo, scientist, or zombie\n");
" recon, robo, scientist, zombie or putin\n");
if (IS_DEDICATED_SERVER())
printf(" recon, robo, scientist, or zombie\n");
printf(" recon, robo, scientist, zombie or putin\n");
return;
}
}
@ -251,7 +254,7 @@ void BotCreate(const char *skin, const char *name, const char *skill) @@ -251,7 +254,7 @@ void BotCreate(const char *skin, const char *name, const char *skill)
for (j = i; j < length; j++) // shuffle chars left (and null)
c_name[j] = c_name[j+1];
length--;
}
}
}
skill_level = 0;
@ -577,7 +580,7 @@ float CBot::BotChangeYaw( float speed ) @@ -577,7 +580,7 @@ float CBot::BotChangeYaw( float speed )
// turn from the current v_angle yaw to the ideal_yaw by selecting
// the quickest way to turn to face that direction
current = pev->v_angle.y;
ideal = pev->ideal_yaw;
@ -1985,7 +1988,7 @@ void CBot::BotThink( void ) @@ -1985,7 +1988,7 @@ void CBot::BotThink( void )
{
// if there was a wall on the left over 1/2 a second ago then
// 20% of the time randomly turn between 45 and 60 degrees
if ((f_wall_on_left != 0) &&
(f_wall_on_left <= gpGlobals->time - 0.5) &&
(RANDOM_LONG(1, 100) <= 20))
@ -2045,7 +2048,7 @@ void CBot::BotThink( void ) @@ -2045,7 +2048,7 @@ void CBot::BotThink( void )
else if ((moved_distance <= 1) && (!bot_was_paused))
{
// the bot must be stuck!
if (BotCanJumpUp( )) // can the bot jump onto something?
{
pev->button |= IN_JUMP; // jump up and move forward
@ -2106,4 +2109,3 @@ void CBot::BotThink( void ) @@ -2106,4 +2109,3 @@ void CBot::BotThink( void )
gpGlobals->frametime * 1000 );
// TheFatal - END
}

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