diff --git a/dlls/bot/bot.cpp b/dlls/bot/bot.cpp index 90f0ddd2..83fbd79f 100644 --- a/dlls/bot/bot.cpp +++ b/dlls/bot/bot.cpp @@ -56,22 +56,25 @@ respawn_t bot_respawn[32] = { {FALSE, BOT_IDLE, "", "", "", NULL}, {FALSE, BOT_IDLE, "", "", "", NULL}, {FALSE, BOT_IDLE, "", "", "", NULL}, {FALSE, BOT_IDLE, "", "", "", NULL}}; -#define MAX_SKINS 10 +#define MAX_SKINS 11 // indicate which models are currently used for random model allocation BOOL skin_used[MAX_SKINS] = { FALSE, FALSE, FALSE, FALSE, FALSE, - FALSE, FALSE, FALSE, FALSE, FALSE}; + FALSE, FALSE, FALSE, FALSE, FALSE, + FALSE}; // store the names of the models... const char *bot_skins[MAX_SKINS] = { "barney", "gina", "gman", "gordon", "helmet", - "hgrunt", "recon", "robo", "scientist", "zombie"}; + "hgrunt", "recon", "robo", "scientist", "zombie", + "putin"}; // store the player names for each of the models... const char *bot_names[MAX_SKINS] = { "Barney", "Gina", "G-Man", "Gordon", "Helmet", - "H-Grunt", "Recon", "Robo", "Scientist", "Zombie"}; + "H-Grunt", "Recon", "Robo", "Scientist", "Zombie", + "Putin"}; // how often (out of 1000 times) the bot will pause, based on bot skill float pause_frequency[5] = {4, 7, 10, 15, 20}; @@ -228,9 +231,9 @@ void BotCreate(const char *skin, const char *name, const char *skill) if (IS_DEDICATED_SERVER()) printf("use barney, gina, gman, gordon, helmet, hgrunt,\n"); UTIL_ClientPrintAll( HUD_PRINTNOTIFY, - " recon, robo, scientist, or zombie\n"); + " recon, robo, scientist, zombie or putin\n"); if (IS_DEDICATED_SERVER()) - printf(" recon, robo, scientist, or zombie\n"); + printf(" recon, robo, scientist, zombie or putin\n"); return; } } @@ -251,7 +254,7 @@ void BotCreate(const char *skin, const char *name, const char *skill) for (j = i; j < length; j++) // shuffle chars left (and null) c_name[j] = c_name[j+1]; length--; - } + } } skill_level = 0; @@ -577,7 +580,7 @@ float CBot::BotChangeYaw( float speed ) // turn from the current v_angle yaw to the ideal_yaw by selecting // the quickest way to turn to face that direction - + current = pev->v_angle.y; ideal = pev->ideal_yaw; @@ -1985,7 +1988,7 @@ void CBot::BotThink( void ) { // if there was a wall on the left over 1/2 a second ago then // 20% of the time randomly turn between 45 and 60 degrees - + if ((f_wall_on_left != 0) && (f_wall_on_left <= gpGlobals->time - 0.5) && (RANDOM_LONG(1, 100) <= 20)) @@ -2045,7 +2048,7 @@ void CBot::BotThink( void ) else if ((moved_distance <= 1) && (!bot_was_paused)) { // the bot must be stuck! - + if (BotCanJumpUp( )) // can the bot jump onto something? { pev->button |= IN_JUMP; // jump up and move forward @@ -2106,4 +2109,3 @@ void CBot::BotThink( void ) gpGlobals->frametime * 1000 ); // TheFatal - END } -