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@ -151,9 +151,9 @@ void CMP5::PrimaryAttack() |
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Vector vecAiming = m_pPlayer->GetAutoaimVector( AUTOAIM_5DEGREES ); |
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Vector vecAiming = m_pPlayer->GetAutoaimVector( AUTOAIM_5DEGREES ); |
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Vector vecDir; |
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Vector vecDir; |
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#ifdef CLIENT_DLL |
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#ifdef CLIENT_DLL |
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if( !bIsMultiplayer() ) |
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if( bIsMultiplayer() ) |
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#else |
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#else |
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if( !g_pGameRules->IsMultiplayer() ) |
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if( g_pGameRules->IsMultiplayer() ) |
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#endif |
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#endif |
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{ |
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{ |
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// optimized multiplayer. Widened to make it easier to hit a moving player
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// optimized multiplayer. Widened to make it easier to hit a moving player
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