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@ -250,7 +250,7 @@ void CGrav::Attack(void)
@@ -250,7 +250,7 @@ void CGrav::Attack(void)
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UpdateEffect( vecSrc, origin, 1 ); |
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EMIT_SOUND_DYN(ENT(pev), CHAN_VOICE, GRAV_SOUND_STARTUP, 0.2, ATTN_NORM, 0, 70 + RANDOM_LONG(0, 34)); |
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EMIT_SOUND_DYN(ENT(pev), CHAN_VOICE, GRAV_SOUND_STARTUP, 0.1, ATTN_NORM, 0, 70 + RANDOM_LONG(0, 34)); |
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//if (crosent->pev->flags& FL_ONGROUND) { pev->velocity = pev->velocity * 0.95; };
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@ -263,7 +263,7 @@ void CGrav::Attack(void)
@@ -263,7 +263,7 @@ void CGrav::Attack(void)
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} |
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else |
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{ |
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EMIT_SOUND_DYN(ENT(pev), CHAN_WEAPON, GRAV_SOUND_FAILRUN, 0.6, ATTN_NORM, 0, 70 + RANDOM_LONG(0, 34)); |
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EMIT_SOUND(ENT(pev), CHAN_WEAPON, "gravgun/dry.wav", 0.6, ATTN_NORM); |
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crossent = NULL; |
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} |
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if (gpGlobals->time >= m_flNextGravgunAttack) |
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@ -334,9 +334,11 @@ void CGrav::Attack2(void)
@@ -334,9 +334,11 @@ void CGrav::Attack2(void)
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if( !crossent || !(m_fPushSpeed = crossent->TouchGravGun(m_pPlayer,0)) ) |
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{ |
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crossent = TraceForward(m_pPlayer, 1000); |
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if( !crossent || !(m_fPushSpeed = crossent->TouchGravGun(m_pPlayer,0)) ) |
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if( !crossent ) |
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EMIT_SOUND(ENT(pev), CHAN_WEAPON, "gravgun/dry.wav", 0.3, ATTN_NORM); |
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else if( !(m_fPushSpeed = crossent->TouchGravGun(m_pPlayer,0)) ) |
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{ |
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EMIT_SOUND_DYN(ENT(pev), CHAN_WEAPON, GRAV_SOUND_FAILRUN, 0.6, ATTN_NORM, 0, 70 + RANDOM_LONG(0, 34)); |
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EMIT_SOUND(ENT(pev), CHAN_WEAPON, GRAV_SOUND_FAILRUN, 0.3, ATTN_NORM); |
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crossent = NULL; |
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} |
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} |
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@ -347,7 +349,7 @@ void CGrav::Attack2(void)
@@ -347,7 +349,7 @@ void CGrav::Attack2(void)
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if(crossent->IsBSPModel()) |
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origin = VecBModelOrigin( crossent->pev ); |
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UpdateEffect( vecSrc, origin, 1 ); |
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EMIT_SOUND_DYN(ENT(pev), CHAN_WEAPON, GRAV_SOUND_RUN, 0.6, ATTN_NORM, 0, 70 + RANDOM_LONG(0, 34)); |
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EMIT_SOUND_DYN(ENT(pev), CHAN_WEAPON, "gravgun/pickup.wav", 0.6, ATTN_NORM, 0, 70 + RANDOM_LONG(0, 34)); |
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if(crossent->TouchGravGun(m_pPlayer, 0)) |
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{ |
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m_hAimentEntity = crossent; |
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@ -687,6 +689,7 @@ void CGrav::CreateEffect(void)
@@ -687,6 +689,7 @@ void CGrav::CreateEffect(void)
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m_pBeam->SetNoise(5); |
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m_pNoise->SetColor(0, 255, 0); |
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m_pNoise->SetNoise(2); |
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EMIT_SOUND_DYN(ENT(m_pBeam->pev), CHAN_VOICE, "gravgun/hold.wav", 0.2, ATTN_NORM, 0, 70 + RANDOM_LONG(0, 34)); |
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} |
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#endif |
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@ -699,6 +702,8 @@ void CGrav::DestroyEffect(void)
@@ -699,6 +702,8 @@ void CGrav::DestroyEffect(void)
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#ifndef CLIENT_DLL |
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if (m_pBeam) |
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{ |
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if( m_fireMode == FIRE_NARROW ) |
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EMIT_SOUND( ENT(m_pBeam->pev), CHAN_VOICE, "gravgun/drop.wav", 0.2, ATTN_NORM ); |
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UTIL_Remove(m_pBeam); |
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m_pBeam = NULL; |
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} |
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