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Update shock glow effect on player (#340)

opfor
Roman Chistokhodov 2 years ago committed by GitHub
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  1. 2
      dlls/player.cpp

2
dlls/player.cpp

@ -1839,6 +1839,8 @@ void CBasePlayer::PreThink( void ) @@ -1839,6 +1839,8 @@ void CBasePlayer::PreThink( void )
m_afButtonPressed = buttonsChanged & pev->button; // The changed ones still down are "pressed"
m_afButtonReleased = buttonsChanged & ( ~pev->button ); // The ones not down are "released"
GlowShellUpdate();
g_pGameRules->PlayerThink( this );
if( g_fGameOver )

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