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Fix xs_beam's sprite.

poke646
Night Owl 6 years ago
parent
commit
3d17d83f25
  1. 2
      dlls/poke646/xsbeam.cpp

2
dlls/poke646/xsbeam.cpp

@ -104,7 +104,7 @@ void CXSBeam::Init() @@ -104,7 +104,7 @@ void CXSBeam::Init()
if( m_pBeam[i] )
{
m_pBeam[i]->pev->scale = 0.5;
m_pBeam[i]->SetTransparency( kRenderGlow, 255, 255, 255, 255, kRenderFxFadeFast );
m_pBeam[i]->SetTransparency( kRenderGlow, 255, 255, 255, 255, kRenderFxNoDissipation );
UTIL_SetOrigin( m_pBeam[i]->pev, pev->origin );
m_pBeam[i]->pev->spawnflags |= SF_SPRITE_TEMPORARY;

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