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Fix xs_beam's sprite.
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@ -104,7 +104,7 @@ void CXSBeam::Init()
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if( m_pBeam[i] )
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{
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m_pBeam[i]->pev->scale = 0.5;
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m_pBeam[i]->SetTransparency( kRenderGlow, 255, 255, 255, 255, kRenderFxFadeFast );
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m_pBeam[i]->SetTransparency( kRenderGlow, 255, 255, 255, 255, kRenderFxNoDissipation );
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UTIL_SetOrigin( m_pBeam[i]->pev, pev->origin );
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m_pBeam[i]->pev->spawnflags |= SF_SPRITE_TEMPORARY;
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