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client: remove useless defines

hl_urbicide
mittorn 5 years ago
parent
commit
3a2d8ef5f9
  1. 2
      cl_dll/GameStudioModelRenderer.cpp
  2. 2
      cl_dll/GameStudioModelRenderer_Sample.cpp
  3. 2
      cl_dll/StudioModelRenderer.cpp
  4. 1
      cl_dll/demo.cpp
  5. 2
      cl_dll/entity.cpp
  6. 4
      cl_dll/hud_iface.h
  7. 1
      cl_dll/hud_update.cpp
  8. 1
      cl_dll/studio_util.cpp

2
cl_dll/GameStudioModelRenderer.cpp

@ -18,8 +18,6 @@
#include <stdio.h> #include <stdio.h>
#include <string.h> #include <string.h>
#include <memory.h>
#include <cmath>
#include "studio_util.h" #include "studio_util.h"
#include "r_studioint.h" #include "r_studioint.h"

2
cl_dll/GameStudioModelRenderer_Sample.cpp

@ -18,8 +18,6 @@
#include <stdio.h> #include <stdio.h>
#include <string.h> #include <string.h>
#include <memory.h>
#include <cmath>
#include "studio_util.h" #include "studio_util.h"
#include "r_studioint.h" #include "r_studioint.h"

2
cl_dll/StudioModelRenderer.cpp

@ -20,8 +20,6 @@
#include <stdio.h> #include <stdio.h>
#include <string.h> #include <string.h>
#include <memory.h>
#include <cmath>
#include "studio_util.h" #include "studio_util.h"
#include "r_studioint.h" #include "r_studioint.h"

1
cl_dll/demo.cpp

@ -17,7 +17,6 @@
#include "cl_util.h" #include "cl_util.h"
#include "demo.h" #include "demo.h"
#include "demo_api.h" #include "demo_api.h"
#include <memory.h>
int g_demosniper = 0; int g_demosniper = 0;
int g_demosniperdamage = 0; int g_demosniperdamage = 0;

2
cl_dll/entity.cpp

@ -7,8 +7,6 @@
// Client side entity management functions // Client side entity management functions
#include <memory.h>
#include "hud.h" #include "hud.h"
#include "cl_util.h" #include "cl_util.h"
#include "const.h" #include "const.h"

4
cl_dll/hud_iface.h

@ -10,8 +10,8 @@
#define HUD_IFACEH #define HUD_IFACEH
#include "exportdef.h" #include "exportdef.h"
// redefine
typedef int (*pfnUserMsgHook)( const char *pszName, int iSize, void *pbuf ); // typedef int (*pfnUserMsgHook)( const char *pszName, int iSize, void *pbuf );
#include "wrect.h" #include "wrect.h"
#include "../engine/cdll_int.h" #include "../engine/cdll_int.h"
extern cl_enginefunc_t gEngfuncs; extern cl_enginefunc_t gEngfuncs;

1
cl_dll/hud_update.cpp

@ -20,7 +20,6 @@
#include "hud.h" #include "hud.h"
#include "cl_util.h" #include "cl_util.h"
#include <stdlib.h> #include <stdlib.h>
#include <memory.h>
int CL_ButtonBits( int ); int CL_ButtonBits( int );
void CL_ResetButtonBits( int bits ); void CL_ResetButtonBits( int bits );

1
cl_dll/studio_util.cpp

@ -5,7 +5,6 @@
// $NoKeywords: $ // $NoKeywords: $
//============================================================================= //=============================================================================
#include <memory.h>
#include "hud.h" #include "hud.h"
#include "cl_util.h" #include "cl_util.h"
#include "const.h" #include "const.h"

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