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@ -53,15 +53,15 @@ void CCrowbar::Spawn( ) |
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void CCrowbar::Precache( void ) |
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void CCrowbar::Precache( void ) |
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{ |
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{ |
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PRECACHE_MODEL( "models/v_crowbar.mdl "); |
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PRECACHE_MODEL( "models/v_crowbar.mdl" ); |
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PRECACHE_MODEL( "models/w_crowbar.mdl "); |
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PRECACHE_MODEL( "models/w_crowbar.mdl" ); |
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PRECACHE_MODEL( "models/p_crowbar.mdl "); |
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PRECACHE_MODEL( "models/p_crowbar.mdl" ); |
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PRECACHE_SOUND( "weapons/cbar_hit1.wav "); |
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PRECACHE_SOUND( "weapons/cbar_hit1.wav" ); |
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PRECACHE_SOUND( "weapons/cbar_hit2.wav "); |
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PRECACHE_SOUND( "weapons/cbar_hit2.wav" ); |
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PRECACHE_SOUND( "weapons/cbar_hitbod1.wav "); |
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PRECACHE_SOUND( "weapons/cbar_hitbod1.wav" ); |
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PRECACHE_SOUND( "weapons/cbar_hitbod2.wav "); |
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PRECACHE_SOUND( "weapons/cbar_hitbod2.wav" ); |
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PRECACHE_SOUND( "weapons/cbar_hitbod3.wav "); |
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PRECACHE_SOUND( "weapons/cbar_hitbod3.wav" ); |
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PRECACHE_SOUND( "weapons/cbar_miss1.wav "); |
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PRECACHE_SOUND( "weapons/cbar_miss1.wav" ); |
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m_usCrowbar = PRECACHE_EVENT( 1, "events/crowbar.sc" ); |
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m_usCrowbar = PRECACHE_EVENT( 1, "events/crowbar.sc" ); |
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} |
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} |
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