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Fix "too quality" @nekonomicon's PR

wantedhl
a1batross 8 years ago
parent
commit
396629081c
  1. 2
      dlls/aflock.cpp
  2. 18
      dlls/crowbar.cpp
  3. 4
      dlls/doors.cpp

2
dlls/aflock.cpp

@ -160,7 +160,7 @@ void CFlockingFlyerFlock::Spawn()
void CFlockingFlyerFlock::Precache() void CFlockingFlyerFlock::Precache()
{ {
//PRECACHE_MODEL( "models/aflock.mdl" ); //PRECACHE_MODEL( "models/aflock.mdl" );
PRECACHE_MODEL( "models/boid.mdl "); PRECACHE_MODEL( "models/boid.mdl" );
PrecacheFlockSounds(); PrecacheFlockSounds();
} }

18
dlls/crowbar.cpp

@ -53,15 +53,15 @@ void CCrowbar::Spawn( )
void CCrowbar::Precache( void ) void CCrowbar::Precache( void )
{ {
PRECACHE_MODEL( "models/v_crowbar.mdl "); PRECACHE_MODEL( "models/v_crowbar.mdl" );
PRECACHE_MODEL( "models/w_crowbar.mdl "); PRECACHE_MODEL( "models/w_crowbar.mdl" );
PRECACHE_MODEL( "models/p_crowbar.mdl "); PRECACHE_MODEL( "models/p_crowbar.mdl" );
PRECACHE_SOUND( "weapons/cbar_hit1.wav "); PRECACHE_SOUND( "weapons/cbar_hit1.wav" );
PRECACHE_SOUND( "weapons/cbar_hit2.wav "); PRECACHE_SOUND( "weapons/cbar_hit2.wav" );
PRECACHE_SOUND( "weapons/cbar_hitbod1.wav "); PRECACHE_SOUND( "weapons/cbar_hitbod1.wav" );
PRECACHE_SOUND( "weapons/cbar_hitbod2.wav "); PRECACHE_SOUND( "weapons/cbar_hitbod2.wav" );
PRECACHE_SOUND( "weapons/cbar_hitbod3.wav "); PRECACHE_SOUND( "weapons/cbar_hitbod3.wav" );
PRECACHE_SOUND( "weapons/cbar_miss1.wav "); PRECACHE_SOUND( "weapons/cbar_miss1.wav" );
m_usCrowbar = PRECACHE_EVENT( 1, "events/crowbar.sc" ); m_usCrowbar = PRECACHE_EVENT( 1, "events/crowbar.sc" );
} }

4
dlls/doors.cpp

@ -1025,10 +1025,10 @@ void CMomentaryDoor::Precache( void )
switch( m_bStopSnd ) switch( m_bStopSnd )
{ {
case 0: case 0:
pev->noiseArrived = ALLOC_STRING(" common/null.wav "); pev->noiseArrived = ALLOC_STRING( "common/null.wav" );
break; break;
case 1: case 1:
PRECACHE_SOUND(" doors/doorstop1.wav "); PRECACHE_SOUND( "doors/doorstop1.wav" );
pev->noiseArrived = ALLOC_STRING( "doors/doorstop1.wav" ); pev->noiseArrived = ALLOC_STRING( "doors/doorstop1.wav" );
break; break;
case 2: case 2:

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