Night Owl 8 years ago
parent
commit
391c2aa217
  1. 4
      dlls/aflock.cpp
  2. 2
      dlls/client.cpp
  3. 24
      dlls/plats.cpp

4
dlls/aflock.cpp

@ -839,11 +839,11 @@ void CFlockingFlyer::SquadRemove( CFlockingFlyer *pRemove )
{ {
CFlockingFlyer *pLeader = m_pSquadNext; CFlockingFlyer *pLeader = m_pSquadNext;
if( pLeader )
{
// copy the enemy LKP to the new leader // copy the enemy LKP to the new leader
pLeader->m_vecEnemyLKP = m_vecEnemyLKP; pLeader->m_vecEnemyLKP = m_vecEnemyLKP;
if( pLeader )
{
CFlockingFlyer *pList = pLeader; CFlockingFlyer *pList = pLeader;
while( pList ) while( pList )

2
dlls/client.cpp

@ -353,7 +353,7 @@ void Host_Say( edict_t *pEntity, int teamonly )
} }
// remove quotes if present // remove quotes if present
if( *p == '"' ) if( p && *p == '"' )
{ {
p++; p++;
p[strlen( p ) - 1] = 0; p[strlen( p ) - 1] = 0;

24
dlls/plats.cpp

@ -743,21 +743,21 @@ void CFuncTrain::Next( void )
pev->target = pTarg->pev->target; pev->target = pTarg->pev->target;
m_flWait = pTarg->GetDelay(); m_flWait = pTarg->GetDelay();
if ( m_pevCurrentTarget && m_pevCurrentTarget->speed != 0 ) if( m_pevCurrentTarget && m_pevCurrentTarget->speed != 0 )
{ {
// don't copy speed from target if it is 0 (uninitialized) // don't copy speed from target if it is 0 (uninitialized)
pev->speed = m_pevCurrentTarget->speed; pev->speed = m_pevCurrentTarget->speed;
ALERT( at_aiconsole, "Train %s speed to %4.2f\n", STRING(pev->targetname), pev->speed ); ALERT( at_aiconsole, "Train %s speed to %4.2f\n", STRING( pev->targetname ), pev->speed );
} }
m_pevCurrentTarget = pTarg->pev;// keep track of this since path corners change our target for us. m_pevCurrentTarget = pTarg->pev;// keep track of this since path corners change our target for us.
pev->enemy = pTarg->edict();//hack pev->enemy = pTarg->edict();//hack
if(FBitSet(m_pevCurrentTarget->spawnflags, SF_CORNER_TELEPORT)) if( FBitSet( m_pevCurrentTarget->spawnflags, SF_CORNER_TELEPORT ) )
{ {
// Path corner has indicated a teleport to the next corner. // Path corner has indicated a teleport to the next corner.
SetBits(pev->effects, EF_NOINTERP); SetBits( pev->effects, EF_NOINTERP );
UTIL_SetOrigin(pev, pTarg->pev->origin - (pev->mins + pev->maxs)* 0.5); UTIL_SetOrigin( pev, pTarg->pev->origin - ( pev->mins + pev->maxs ) * 0.5 );
Wait(); // Get on with doing the next path corner. Wait(); // Get on with doing the next path corner.
} }
else else
@ -767,13 +767,15 @@ void CFuncTrain::Next( void )
// CHANGED this from CHAN_VOICE to CHAN_STATIC around OEM beta time because trains should // CHANGED this from CHAN_VOICE to CHAN_STATIC around OEM beta time because trains should
// use CHAN_STATIC for their movement sounds to prevent sound field problems. // use CHAN_STATIC for their movement sounds to prevent sound field problems.
// this is not a hack or temporary fix, this is how things should be. (sjb). // this is not a hack or temporary fix, this is how things should be. (sjb).
if ( pev->noiseMovement ) if( pev->noiseMovement )
STOP_SOUND( edict(), CHAN_STATIC, (char*)STRING(pev->noiseMovement) ); {
if ( pev->noiseMovement ) STOP_SOUND( edict(), CHAN_STATIC, (char*)STRING( pev->noiseMovement ) );
EMIT_SOUND (ENT(pev), CHAN_STATIC, (char*)STRING(pev->noiseMovement), m_volume, ATTN_NORM); EMIT_SOUND( ENT( pev ), CHAN_STATIC, (char*)STRING( pev->noiseMovement ), m_volume, ATTN_NORM );
ClearBits(pev->effects, EF_NOINTERP); }
ClearBits( pev->effects, EF_NOINTERP );
SetMoveDone( &CFuncTrain::Wait ); SetMoveDone( &CFuncTrain::Wait );
LinearMove (pTarg->pev->origin - (pev->mins + pev->maxs)* 0.5, pev->speed); LinearMove( pTarg->pev->origin - ( pev->mins + pev->maxs )* 0.5, pev->speed );
} }
} }

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