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@ -121,6 +121,7 @@ float CHalfLifeRules::FlPlayerFallDamage( CBasePlayer *pPlayer ) |
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//=========================================================
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//=========================================================
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void CHalfLifeRules::PlayerSpawn( CBasePlayer *pPlayer ) |
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void CHalfLifeRules::PlayerSpawn( CBasePlayer *pPlayer ) |
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{ |
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{ |
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pPlayer->m_state = STATE_SPAWNED; |
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} |
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} |
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//=========================================================
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//=========================================================
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