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Fix player state in singleplayer

gravgun
mittorn 8 years ago
parent
commit
316edf139b
  1. 1
      dlls/singleplay_gamerules.cpp

1
dlls/singleplay_gamerules.cpp

@ -121,6 +121,7 @@ float CHalfLifeRules::FlPlayerFallDamage( CBasePlayer *pPlayer )
//========================================================= //=========================================================
void CHalfLifeRules::PlayerSpawn( CBasePlayer *pPlayer ) void CHalfLifeRules::PlayerSpawn( CBasePlayer *pPlayer )
{ {
pPlayer->m_state = STATE_SPAWNED;
} }
//========================================================= //=========================================================

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