Fix player state in singleplayer

This commit is contained in:
mittorn 2017-02-24 09:48:30 +00:00
parent 6a131615c7
commit 316edf139b

View File

@ -121,6 +121,7 @@ float CHalfLifeRules::FlPlayerFallDamage( CBasePlayer *pPlayer )
//=========================================================
void CHalfLifeRules::PlayerSpawn( CBasePlayer *pPlayer )
{
pPlayer->m_state = STATE_SPAWNED;
}
//=========================================================