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Fix player state in singleplayer
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@ -121,6 +121,7 @@ float CHalfLifeRules::FlPlayerFallDamage( CBasePlayer *pPlayer )
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//=========================================================
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void CHalfLifeRules::PlayerSpawn( CBasePlayer *pPlayer )
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{
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pPlayer->m_state = STATE_SPAWNED;
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}
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//=========================================================
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