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https://github.com/YGGverse/hlsdk-portable.git
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Fix weapons bullet spread.
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3a6b54c8f8
commit
3148e9aec3
@ -137,9 +137,9 @@ void Cak47::PrimaryAttack()
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Vector vecDir;
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#ifdef CLIENT_DLL
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if ( !bIsMultiplayer() )
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if( bIsMultiplayer() )
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#else
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if ( !g_pGameRules->IsMultiplayer() )
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if( g_pGameRules->IsMultiplayer() )
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#endif
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{
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// optimized multiplayer. Widened to make it easier to hit a moving player
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@ -207,9 +207,9 @@ void Cak47::SecondaryAttack( void )
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Vector vecDir;
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#ifdef CLIENT_DLL
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if ( !bIsMultiplayer() )
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if( bIsMultiplayer() )
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#else
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if ( !g_pGameRules->IsMultiplayer() )
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if( g_pGameRules->IsMultiplayer() )
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#endif
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{
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// optimized multiplayer. Widened to make it easier to hit a moving player
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@ -145,9 +145,9 @@ void CMinigun::PrimaryAttack()
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#ifdef CLIENT_DLL
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if ( !bIsMultiplayer() )
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if( bIsMultiplayer() )
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#else
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if ( !g_pGameRules->IsMultiplayer() )
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if( g_pGameRules->IsMultiplayer() )
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#endif
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{
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// optimized multiplayer. Widened to make it easier to hit a moving player
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@ -219,9 +219,9 @@ void CMinigun::SecondaryAttack( void )
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#ifdef CLIENT_DLL
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if ( !bIsMultiplayer() )
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if( bIsMultiplayer() )
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#else
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if ( !g_pGameRules->IsMultiplayer() )
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if( g_pGameRules->IsMultiplayer() )
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#endif
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{
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// optimized multiplayer. Widened to make it easier to hit a moving player
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@ -159,9 +159,9 @@ void CMP41a::PrimaryAttack()
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Vector vecDir;
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#ifdef CLIENT_DLL
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if ( !bIsMultiplayer() )
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if( bIsMultiplayer() )
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#else
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if ( !g_pGameRules->IsMultiplayer() )
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if( g_pGameRules->IsMultiplayer() )
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#endif
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{
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// optimized multiplayer. Widened to make it easier to hit a moving player
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@ -147,9 +147,9 @@ void CUZI::PrimaryAttack()
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Vector vecDir;
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#ifdef CLIENT_DLL
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if ( !bIsMultiplayer() )
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if( bIsMultiplayer() )
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#else
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if ( !g_pGameRules->IsMultiplayer() )
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if( g_pGameRules->IsMultiplayer() )
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#endif
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{
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// optimized multiplayer. Widened to make it easier to hit a moving player
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