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@ -166,7 +166,7 @@ void CMinigun::PrimaryAttack()
@@ -166,7 +166,7 @@ void CMinigun::PrimaryAttack()
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flags = 0; |
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#endif |
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PLAYBACK_EVENT_FULL( flags, m_pPlayer->edict(), m_usminigun, 0.0, (float *)&g_vecZero, (float *)&g_vecZero, vecDir.x, vecDir.y, 0, 0, 0, 0 ); |
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PLAYBACK_EVENT_FULL( flags, m_pPlayer->edict(), m_usminigun, 0.0, g_vecZero, g_vecZero, vecDir.x, vecDir.y, 0, 0, 0, 0 ); |
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if (!m_iClip && m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType] <= 0) |
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// HEV suit - indicate out of ammo condition
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@ -240,7 +240,7 @@ void CMinigun::SecondaryAttack( void )
@@ -240,7 +240,7 @@ void CMinigun::SecondaryAttack( void )
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flags = 0; |
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#endif |
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PLAYBACK_EVENT_FULL( flags, m_pPlayer->edict(), m_usminigun, 0.0, (float *)&g_vecZero, (float *)&g_vecZero, vecDir.x, vecDir.y, 0, 0, 0, 0 ); |
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PLAYBACK_EVENT_FULL( flags, m_pPlayer->edict(), m_usminigun, 0.0, g_vecZero, g_vecZero, vecDir.x, vecDir.y, 0, 0, 0, 0 ); |
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if (!m_iClip && m_pPlayer->m_rgAmmo[m_iPrimaryAmmoType] <= 0) |
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// HEV suit - indicate out of ammo condition
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@ -320,7 +320,7 @@ class CMinigunAmmoClip : public CBasePlayerAmmo
@@ -320,7 +320,7 @@ class CMinigunAmmoClip : public CBasePlayerAmmo
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return bResult; |
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} |
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}; |
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LINK_ENTITY_TO_CLASS( ammo_minigun, CMinigunAmmoClip ); |
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LINK_ENTITY_TO_CLASS( ammo_minigun, CMinigunAmmoClip ) |
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class CMinigunChainammo : public CBasePlayerAmmo |
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{ |
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@ -345,23 +345,5 @@ class CMinigunChainammo : public CBasePlayerAmmo
@@ -345,23 +345,5 @@ class CMinigunChainammo : public CBasePlayerAmmo
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return bResult; |
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} |
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}; |
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LINK_ENTITY_TO_CLASS( ammo_minigunbox, CMinigunChainammo ); |
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LINK_ENTITY_TO_CLASS( ammo_minigunbox, CMinigunChainammo ) |
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