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@ -145,9 +145,9 @@ void CMinigun::PrimaryAttack()
@@ -145,9 +145,9 @@ void CMinigun::PrimaryAttack()
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#ifdef CLIENT_DLL |
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if ( !bIsMultiplayer() ) |
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if( bIsMultiplayer() ) |
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#else |
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if ( !g_pGameRules->IsMultiplayer() ) |
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if( g_pGameRules->IsMultiplayer() ) |
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#endif |
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{ |
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// optimized multiplayer. Widened to make it easier to hit a moving player
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@ -219,9 +219,9 @@ void CMinigun::SecondaryAttack( void )
@@ -219,9 +219,9 @@ void CMinigun::SecondaryAttack( void )
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#ifdef CLIENT_DLL |
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if ( !bIsMultiplayer() ) |
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if( bIsMultiplayer() ) |
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#else |
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if ( !g_pGameRules->IsMultiplayer() ) |
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if( g_pGameRules->IsMultiplayer() ) |
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#endif |
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{ |
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// optimized multiplayer. Widened to make it easier to hit a moving player
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