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@ -61,9 +61,9 @@ CMP5 g_Mp5; |
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CCrossbow g_Crossbow; |
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CCrossbow g_Crossbow; |
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CShotgun g_Shotgun; |
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CShotgun g_Shotgun; |
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CRpg g_Rpg; |
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CRpg g_Rpg; |
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CGauss g_Gauss; |
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CGauss g_Gauss;*/ |
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CEgon g_Egon; |
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CEgon g_Egon; |
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CHgun g_HGun;*/ |
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//CHgun g_HGun;
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CHandGrenade g_HandGren; |
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CHandGrenade g_HandGren; |
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CSatchel g_Satchel; |
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CSatchel g_Satchel; |
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CTripmine g_Tripmine; |
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CTripmine g_Tripmine; |
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@ -631,9 +631,9 @@ void HUD_InitClientWeapons( void ) |
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HUD_PrepEntity( &g_Crossbow, &player ); |
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HUD_PrepEntity( &g_Crossbow, &player ); |
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HUD_PrepEntity( &g_Shotgun, &player ); |
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HUD_PrepEntity( &g_Shotgun, &player ); |
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HUD_PrepEntity( &g_Rpg, &player ); |
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HUD_PrepEntity( &g_Rpg, &player ); |
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HUD_PrepEntity( &g_Gauss, &player ); |
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HUD_PrepEntity( &g_Gauss, &player );*/ |
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HUD_PrepEntity( &g_Egon, &player ); |
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HUD_PrepEntity( &g_Egon, &player ); |
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HUD_PrepEntity( &g_HGun, &player );*/ |
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//HUD_PrepEntity( &g_HGun, &player );
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HUD_PrepEntity( &g_HandGren, &player ); |
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HUD_PrepEntity( &g_HandGren, &player ); |
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HUD_PrepEntity( &g_Satchel, &player ); |
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HUD_PrepEntity( &g_Satchel, &player ); |
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HUD_PrepEntity( &g_Tripmine, &player ); |
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HUD_PrepEntity( &g_Tripmine, &player ); |
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@ -724,11 +724,11 @@ void HUD_WeaponsPostThink( local_state_s *from, local_state_s *to, usercmd_t *cm |
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break; |
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break; |
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case WEAPON_GAUSS: |
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case WEAPON_GAUSS: |
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pWeapon = &g_Gauss; |
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pWeapon = &g_Gauss; |
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break; |
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break;*/ |
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case WEAPON_EGON: |
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case WEAPON_EGON: |
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pWeapon = &g_Egon; |
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pWeapon = &g_Egon; |
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break; |
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break; |
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case WEAPON_HORNETGUN: |
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/*case WEAPON_HORNETGUN:
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pWeapon = &g_HGun; |
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pWeapon = &g_HGun; |
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break;*/ |
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break;*/ |
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case WEAPON_HANDGRENADE: |
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case WEAPON_HANDGRENADE: |
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