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Revert fixing bigmomma wait on info_bigmomma (It affects gameplay) (#385)

fix-cwd-path
Roman Chistokhodov 1 year ago committed by GitHub
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2b031dd585
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  1. 2
      dlls/bigmomma.cpp

2
dlls/bigmomma.cpp

@ -931,7 +931,7 @@ void CBigMomma::StartTask( Task_t *pTask )
TaskComplete(); TaskComplete();
break; break;
case TASK_WAIT_NODE: case TASK_WAIT_NODE:
m_flWaitFinished = gpGlobals->time + GetNodeDelay(); m_flWait = gpGlobals->time + GetNodeDelay();
if( m_hTargetEnt->pev->spawnflags & SF_INFOBM_WAIT ) if( m_hTargetEnt->pev->spawnflags & SF_INFOBM_WAIT )
ALERT( at_aiconsole, "BM: Wait at node %s forever\n", STRING( pev->netname ) ); ALERT( at_aiconsole, "BM: Wait at node %s forever\n", STRING( pev->netname ) );
else else

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