From 2b031dd5857ca3e14b7ccbd7167b626c057cd79e Mon Sep 17 00:00:00 2001 From: Roman Chistokhodov Date: Tue, 29 Aug 2023 19:00:23 +0300 Subject: [PATCH] Revert fixing bigmomma wait on info_bigmomma (It affects gameplay) (#385) --- dlls/bigmomma.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dlls/bigmomma.cpp b/dlls/bigmomma.cpp index 62188740..d668f5bd 100644 --- a/dlls/bigmomma.cpp +++ b/dlls/bigmomma.cpp @@ -931,7 +931,7 @@ void CBigMomma::StartTask( Task_t *pTask ) TaskComplete(); break; case TASK_WAIT_NODE: - m_flWaitFinished = gpGlobals->time + GetNodeDelay(); + m_flWait = gpGlobals->time + GetNodeDelay(); if( m_hTargetEnt->pev->spawnflags & SF_INFOBM_WAIT ) ALERT( at_aiconsole, "BM: Wait at node %s forever\n", STRING( pev->netname ) ); else