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@ -74,8 +74,7 @@ void CHeavyRainplay::PlayerKilled( CBasePlayer *pVictim, entvars_t *pKiller, ent
@@ -74,8 +74,7 @@ void CHeavyRainplay::PlayerKilled( CBasePlayer *pVictim, entvars_t *pKiller, ent
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if ( pVictim->pev == pKiller ) |
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{ // killed self
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pVictim->pev->frags -= 10; |
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char victext[1024] = "You sacrificed your life for Jason\nYou lose 10 Jasons for revival costs.\n"; |
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UTIL_SayText( victext, pVictim ); |
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UTIL_SayText( "You sacrificed your life for Jason\nYou lose 10 Jasons for revival costs.\n", pVictim ); |
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return; |
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} |
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else if ( ktmp && ktmp->IsPlayer() ) |
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@ -84,8 +83,7 @@ void CHeavyRainplay::PlayerKilled( CBasePlayer *pVictim, entvars_t *pKiller, ent
@@ -84,8 +83,7 @@ void CHeavyRainplay::PlayerKilled( CBasePlayer *pVictim, entvars_t *pKiller, ent
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pKiller->frags += JasonsStolen(FUCK); |
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pVictim->pev->frags -= JasonsStolen(FUCK); |
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char victext[1024] = "You lose your Jasons to the killer.\nKILL HIM AND GET THEM BACK! ;)\n"; |
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UTIL_SayText( victext, pVictim ); |
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UTIL_SayText( "You lose your Jasons to the killer.\nKILL HIM AND GET THEM BACK! ;)\n", pVictim ); |
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MESSAGE_BEGIN( MSG_ALL, gmsgScoreInfo ); |
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WRITE_BYTE( ENTINDEX(pVictim->edict()) ); |
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@ -101,8 +99,7 @@ void CHeavyRainplay::PlayerKilled( CBasePlayer *pVictim, entvars_t *pKiller, ent
@@ -101,8 +99,7 @@ void CHeavyRainplay::PlayerKilled( CBasePlayer *pVictim, entvars_t *pKiller, ent
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{ |
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CBasePlayer *PK = (CBasePlayer*)ep; |
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char kiltext[1024] = "You stole your victim's Jasons and it is now added to your score.\nNo doubt hes out for blood, watch out ;)\n"; |
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UTIL_SayText( kiltext, PK ); |
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UTIL_SayText( "You stole your victim's Jasons and it is now added to your score.\nNo doubt hes out for blood, watch out ;)\n", PK ); |
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MESSAGE_BEGIN( MSG_ALL, gmsgScoreInfo ); |
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WRITE_BYTE( ENTINDEX(PK->edict()) ); |
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