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@ -221,7 +221,7 @@ void CBradnailer::Fire(float flSpread, float flCycleTime, BOOL fUseAutoAim, BOOL
@@ -221,7 +221,7 @@ void CBradnailer::Fire(float flSpread, float flCycleTime, BOOL fUseAutoAim, BOOL
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} |
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Vector vecDir; |
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vecDir = m_pPlayer->FireBulletsPlayer(1, vecSrc, vecAiming, Vector(flSpread, flSpread, flSpread), 8192, BULLET_PLAYER_NAIL, 2, 0, m_pPlayer->pev, m_pPlayer->random_seed); |
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vecDir = m_pPlayer->FireBulletsPlayer(1, vecSrc, vecAiming, Vector(flSpread, flSpread, flSpread), 8192, BULLET_PLAYER_NAIL1, 2, 0, m_pPlayer->pev, m_pPlayer->random_seed); |
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PLAYBACK_EVENT_FULL(0, m_pPlayer->edict(), m_usFireBradnailer, 0.0, (float *)&g_vecZero, (float *)&g_vecZero, vecDir.x, vecDir.y, 0, 0, fFastShoot, 0); |
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