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fix typo
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@ -1031,7 +1031,7 @@ void StartFrame( void )
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// if the game is over (time/frag limit) set the respawn time...
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respawn_time = 5.0;
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// cout total players
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// count total players
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for( i = 1; i <= gpGlobals->maxClients; i++ )
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{
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CBasePlayer *pPlayer = (CBasePlayer *)UTIL_PlayerByIndex( i );
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