diff --git a/dlls/client.cpp b/dlls/client.cpp index 4e5e0945..b3422327 100644 --- a/dlls/client.cpp +++ b/dlls/client.cpp @@ -1031,7 +1031,7 @@ void StartFrame( void ) // if the game is over (time/frag limit) set the respawn time... respawn_time = 5.0; - // cout total players + // count total players for( i = 1; i <= gpGlobals->maxClients; i++ ) { CBasePlayer *pPlayer = (CBasePlayer *)UTIL_PlayerByIndex( i ); @@ -1047,7 +1047,7 @@ void StartFrame( void ) } // check if a map was changed via "map" without kicking bots... - if( (count < max_bots) && (previous_time > gpGlobals->time) ) + if( ( count < max_bots ) && ( previous_time > gpGlobals->time ) ) { bot_check_time = gpGlobals->time + 10.0;