Browse Source

Revert changes in message.cpp

dmc
Night Owl 8 years ago
parent
commit
25d93cdead
  1. 77
      cl_dll/message.cpp

77
cl_dll/message.cpp

@ -27,6 +27,10 @@
DECLARE_MESSAGE( m_Message, HudText ) DECLARE_MESSAGE( m_Message, HudText )
DECLARE_MESSAGE( m_Message, GameTitle ) DECLARE_MESSAGE( m_Message, GameTitle )
// 1 Global client_textmessage_t for custom messages that aren't in the titles.txt
client_textmessage_t g_pCustomMessage;
char *g_pCustomName = "Custom";
char g_pCustomText[1024];
int CHudMessage::Init( void ) int CHudMessage::Init( void )
{ {
@ -38,7 +42,7 @@ int CHudMessage::Init(void)
Reset(); Reset();
return 1; return 1;
}; }
int CHudMessage::VidInit( void ) int CHudMessage::VidInit( void )
{ {
@ -46,8 +50,7 @@ int CHudMessage::VidInit( void )
m_HUD_title_life = gHUD.GetSpriteIndex( "title_life" ); m_HUD_title_life = gHUD.GetSpriteIndex( "title_life" );
return 1; return 1;
}; }
void CHudMessage::Reset( void ) void CHudMessage::Reset( void )
{ {
@ -58,7 +61,6 @@ void CHudMessage::Reset( void )
m_pGameTitle = NULL; m_pGameTitle = NULL;
} }
float CHudMessage::FadeBlend( float fadein, float fadeout, float hold, float localTime ) float CHudMessage::FadeBlend( float fadein, float fadeout, float hold, float localTime )
{ {
float fadeTime = fadein + hold; float fadeTime = fadein + hold;
@ -109,7 +111,6 @@ int CHudMessage::XPosition( float x, int width, int totalWidth )
return xPos; return xPos;
} }
int CHudMessage::YPosition( float y, int height ) int CHudMessage::YPosition( float y, int height )
{ {
int yPos; int yPos;
@ -133,10 +134,9 @@ int CHudMessage::YPosition( float y, int height )
return yPos; return yPos;
} }
void CHudMessage::MessageScanNextChar( void ) void CHudMessage::MessageScanNextChar( void )
{ {
int srcRed, srcGreen, srcBlue, destRed, destGreen, destBlue; int srcRed, srcGreen, srcBlue, destRed = 0, destGreen = 0, destBlue = 0;
int blend; int blend;
srcRed = m_parms.pMessage->r1; srcRed = m_parms.pMessage->r1;
@ -152,7 +152,6 @@ void CHudMessage::MessageScanNextChar( void )
destRed = destGreen = destBlue = 0; destRed = destGreen = destBlue = 0;
blend = m_parms.fadeBlend; blend = m_parms.fadeBlend;
break; break;
case 2: case 2:
m_parms.charTime += m_parms.pMessage->fadein; m_parms.charTime += m_parms.pMessage->fadein;
if( m_parms.charTime > m_parms.time ) if( m_parms.charTime > m_parms.time )
@ -197,7 +196,6 @@ void CHudMessage::MessageScanNextChar( void )
} }
} }
void CHudMessage::MessageScanStart( void ) void CHudMessage::MessageScanStart( void )
{ {
switch( m_parms.pMessage->effect ) switch( m_parms.pMessage->effect )
@ -226,7 +224,6 @@ void CHudMessage::MessageScanStart( void )
if( m_parms.pMessage->effect == 1 && ( rand() % 100 ) < 10 ) if( m_parms.pMessage->effect == 1 && ( rand() % 100 ) < 10 )
m_parms.charTime = 1; m_parms.charTime = 1;
break; break;
case 2: case 2:
m_parms.fadeTime = (m_parms.pMessage->fadein * m_parms.length) + m_parms.pMessage->holdtime; m_parms.fadeTime = (m_parms.pMessage->fadein * m_parms.length) + m_parms.pMessage->holdtime;
@ -270,7 +267,6 @@ void CHudMessage::MessageDrawScan( client_textmessage_t *pMessage, float time )
m_parms.length = length; m_parms.length = length;
m_parms.totalHeight = ( m_parms.lines * gHUD.m_scrinfo.iCharHeight ); m_parms.totalHeight = ( m_parms.lines * gHUD.m_scrinfo.iCharHeight );
m_parms.y = YPosition( pMessage->y, m_parms.totalHeight ); m_parms.y = YPosition( pMessage->y, m_parms.totalHeight );
pText = pMessage->pMessage; pText = pMessage->pMessage;
@ -310,7 +306,6 @@ void CHudMessage::MessageDrawScan( client_textmessage_t *pMessage, float time )
} }
} }
int CHudMessage::Draw( float fTime ) int CHudMessage::Draw( float fTime )
{ {
int i, drawn; int i, drawn;
@ -341,7 +336,6 @@ int CHudMessage::Draw( float fTime )
int x = XPosition( m_pGameTitle->x, fullWidth, fullWidth ); int x = XPosition( m_pGameTitle->x, fullWidth, fullWidth );
int y = YPosition( m_pGameTitle->y, fullHeight ); int y = YPosition( m_pGameTitle->y, fullHeight );
SPR_Set( gHUD.GetSprite( m_HUD_title_half ), brightness * m_pGameTitle->r1, brightness * m_pGameTitle->g1, brightness * m_pGameTitle->b1 ); SPR_Set( gHUD.GetSprite( m_HUD_title_half ), brightness * m_pGameTitle->r1, brightness * m_pGameTitle->g1, brightness * m_pGameTitle->b1 );
SPR_DrawAdditive( 0, x, y, &gHUD.GetSpriteRect( m_HUD_title_half ) ); SPR_DrawAdditive( 0, x, y, &gHUD.GetSpriteRect( m_HUD_title_half ) );
@ -412,22 +406,69 @@ int CHudMessage::Draw( float fTime )
return 1; return 1;
} }
void CHudMessage::MessageAdd( const char *pName, float time ) void CHudMessage::MessageAdd( const char *pName, float time )
{ {
int i; int i, j;
client_textmessage_t *tempMessage;
for( i = 0; i < maxHUDMessages; i++ ) for( i = 0; i < maxHUDMessages; i++ )
{ {
if( !m_pMessages[i] ) if( !m_pMessages[i] )
{ {
m_pMessages[i] = TextMessageGet( pName ); // Trim off a leading # if it's there
m_startTime[i] = time; if( pName[0] == '#' )
tempMessage = TextMessageGet( pName + 1 );
else
tempMessage = TextMessageGet( pName );
// If we couldnt find it in the titles.txt, just create it
if( !tempMessage )
{
g_pCustomMessage.effect = 2;
g_pCustomMessage.r1 = g_pCustomMessage.g1 = g_pCustomMessage.b1 = g_pCustomMessage.a1 = 100;
g_pCustomMessage.r2 = 240;
g_pCustomMessage.g2 = 110;
g_pCustomMessage.b2 = 0;
g_pCustomMessage.a2 = 0;
g_pCustomMessage.x = -1; // Centered
g_pCustomMessage.y = 0.7;
g_pCustomMessage.fadein = 0.01;
g_pCustomMessage.fadeout = 1.5;
g_pCustomMessage.fxtime = 0.25;
g_pCustomMessage.holdtime = 5;
g_pCustomMessage.pName = g_pCustomName;
strcpy( g_pCustomText, pName );
g_pCustomMessage.pMessage = g_pCustomText;
tempMessage = &g_pCustomMessage;
}
for( j = 0; j < maxHUDMessages; j++ )
{
if( m_pMessages[j] )
{
// is this message already in the list
if( !strcmp( tempMessage->pMessage, m_pMessages[j]->pMessage ) )
{
return; return;
} }
// get rid of any other messages in same location (only one displays at a time)
if( fabs( tempMessage->y - m_pMessages[j]->y ) < 0.0001 )
{
if ( fabs( tempMessage->x - m_pMessages[j]->x ) < 0.0001 )
{
m_pMessages[j] = NULL;
}
}
} }
} }
m_pMessages[i] = tempMessage;
m_startTime[i] = time;
return;
}
}
}
int CHudMessage::MsgFunc_HudText( const char *pszName, int iSize, void *pbuf ) int CHudMessage::MsgFunc_HudText( const char *pszName, int iSize, void *pbuf )
{ {
@ -436,6 +477,7 @@ int CHudMessage::MsgFunc_HudText( const char *pszName, int iSize, void *pbuf )
char *pString = READ_STRING(); char *pString = READ_STRING();
MessageAdd( pString, gHUD.m_flTime ); MessageAdd( pString, gHUD.m_flTime );
// Remember the time -- to fix up level transitions // Remember the time -- to fix up level transitions
m_parms.time = gHUD.m_flTime; m_parms.time = gHUD.m_flTime;
@ -446,7 +488,6 @@ int CHudMessage::MsgFunc_HudText( const char *pszName, int iSize, void *pbuf )
return 1; return 1;
} }
int CHudMessage::MsgFunc_GameTitle( const char *pszName, int iSize, void *pbuf ) int CHudMessage::MsgFunc_GameTitle( const char *pszName, int iSize, void *pbuf )
{ {
m_pGameTitle = TextMessageGet( "GAMETITLE" ); m_pGameTitle = TextMessageGet( "GAMETITLE" );

Loading…
Cancel
Save