Browse Source

Merge branch 'hlfixed' into opforfixed

opforfixed
Andrey Akhmichin 1 year ago
parent
commit
24268b0b0a
  1. 10
      dlls/barney.cpp

10
dlls/barney.cpp

@ -781,6 +781,7 @@ BOOL CBarney::NoFriendlyFire() @@ -781,6 +781,7 @@ BOOL CBarney::NoFriendlyFire()
CPlane backPlane;
CPlane leftPlane;
CPlane rightPlane;
CPlane frontPlane;
Vector vecLeftSide;
Vector vecRightSide;
@ -793,9 +794,13 @@ BOOL CBarney::NoFriendlyFire() @@ -793,9 +794,13 @@ BOOL CBarney::NoFriendlyFire()
v_left = gpGlobals->v_right * -1.0f;
CBaseEntity* pEnemy = m_hEnemy;
const Vector enemyCenter = pEnemy->Center();
leftPlane.InitializePlane( gpGlobals->v_right, vecLeftSide );
rightPlane.InitializePlane( v_left, vecRightSide );
backPlane.InitializePlane( gpGlobals->v_forward, pev->origin );
frontPlane.InitializePlane( gpGlobals->v_forward * -1, enemyCenter + gpGlobals->v_forward * pEnemy->pev->size.Length2D() / 2 );
for( int k = 1; k <= gpGlobals->maxClients; k++ )
{
@ -808,7 +813,10 @@ BOOL CBarney::NoFriendlyFire() @@ -808,7 +813,10 @@ BOOL CBarney::NoFriendlyFire()
{
//ALERT(at_aiconsole, "%s: Ally player at fire plane!\n", STRING(pev->classname));
// player is in the check volume! Don't shoot!
return FALSE;
if (frontPlane.PointInFront( pPlayer->pev->origin ))
return FALSE;
else if (pEnemy->pev->deadflag == DEAD_DYING || pEnemy->pev->deadflag == DEAD_DEAD) // don't shoot when ally is behind the dying enemy
return FALSE;
}
}
}

Loading…
Cancel
Save