@ -309,7 +309,7 @@ void CGameRules::RefreshSkillData ( void )
gSkillData.plrArm = GetSkillCvar( "sk_player_arm" );
// Nails
gSkillData.plrDmgNail = GetSkillCvar( "sk_plr_nail" );
gSkillData.plrDmgNail = GetSkillCvar( "sk_9mmAR_bullet" );
}
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