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https://github.com/YGGverse/hlsdk-portable.git
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#ifdef->#if.
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@ -22,7 +22,7 @@
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#include "gamerules.h"
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#include "gamerules.h"
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#include "shake.h"
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#include "shake.h"
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#ifndef CLIENT_DLL
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#if !CLIENT_DLL
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extern edict_t *EntSelectSpawnPoint( CBaseEntity *pPlayer );
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extern edict_t *EntSelectSpawnPoint( CBaseEntity *pPlayer );
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@ -305,7 +305,7 @@ void CDisplacerBall::ClearBeams( void )
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}
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}
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#endif // !defined ( CLIENT_DLL )
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#endif // !CLIENT_DLL
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enum displacer_e {
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enum displacer_e {
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DISPLACER_IDLE1 = 0,
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DISPLACER_IDLE1 = 0,
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@ -407,7 +407,7 @@ void CDisplacer::Precache(void)
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PRECACHE_MODEL("sprites/lgtning.spr");
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PRECACHE_MODEL("sprites/lgtning.spr");
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#ifndef CLIENT_DLL
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#if !CLIENT_DLL
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iPortalSprite = PRECACHE_MODEL("sprites/exit1.spr");
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iPortalSprite = PRECACHE_MODEL("sprites/exit1.spr");
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iRingSprite = PRECACHE_MODEL("sprites/displacer_ring.spr");
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iRingSprite = PRECACHE_MODEL("sprites/displacer_ring.spr");
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#endif
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#endif
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@ -563,7 +563,7 @@ void CDisplacer::Displace( void )
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m_pPlayer->SetAnimation( PLAYER_ATTACK1 );
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m_pPlayer->SetAnimation( PLAYER_ATTACK1 );
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m_pPlayer->pev->punchangle.x -= 2;
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m_pPlayer->pev->punchangle.x -= 2;
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#ifndef CLIENT_DLL
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#if !CLIENT_DLL
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Vector vecSrc;
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Vector vecSrc;
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UseAmmo(DISPLACER_PRIMARY_USAGE);
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UseAmmo(DISPLACER_PRIMARY_USAGE);
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@ -588,7 +588,7 @@ void CDisplacer::Teleport( void )
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const char *pszName;
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const char *pszName;
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ClearBeams();
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ClearBeams();
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ClearSpin();
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ClearSpin();
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#ifndef CLIENT_DLL
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#if !CLIENT_DLL
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CBaseEntity *pTarget = NULL;
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CBaseEntity *pTarget = NULL;
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Vector tmp( 0, 0, 0 );
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Vector tmp( 0, 0, 0 );
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@ -657,7 +657,7 @@ void CDisplacer::Teleport( void )
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void CDisplacer::LightningEffect( void )
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void CDisplacer::LightningEffect( void )
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{
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{
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#ifndef CLIENT_DLL
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#if !CLIENT_DLL
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int m_iBeams = 0;
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int m_iBeams = 0;
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for( int i = 2; i < 5; ++i )
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for( int i = 2; i < 5; ++i )
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@ -679,7 +679,7 @@ void CDisplacer::LightningEffect( void )
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void CDisplacer::ClearBeams( void )
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void CDisplacer::ClearBeams( void )
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{
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{
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#ifndef CLIENT_DLL
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#if !CLIENT_DLL
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for( int i = 0; i < 3; i++ )
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for( int i = 0; i < 3; i++ )
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{
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{
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if( m_pBeam[i] )
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if( m_pBeam[i] )
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@ -29,7 +29,7 @@ enum deagle_e {
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};
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};
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LINK_ENTITY_TO_CLASS( weapon_eagle, CEagle )
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LINK_ENTITY_TO_CLASS( weapon_eagle, CEagle )
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#ifndef CLIENT_DLL
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#if !CLIENT_DLL
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LINK_ENTITY_TO_CLASS( eagle_laser, CLaserSpot )
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LINK_ENTITY_TO_CLASS( eagle_laser, CLaserSpot )
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#endif
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#endif
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@ -158,7 +158,7 @@ void CEagle::PrimaryAttack()
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int flags;
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int flags;
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BOOL m_fLaserOn;
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BOOL m_fLaserOn;
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#if defined( CLIENT_WEAPONS )
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#if CLIENT_WEAPONS
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flags = FEV_NOTHOST;
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flags = FEV_NOTHOST;
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#else
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#else
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flags = 0;
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flags = 0;
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@ -178,7 +178,7 @@ void CEagle::PrimaryAttack()
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{
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{
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vecDir = m_pPlayer->FireBulletsPlayer( 1, vecSrc, vecAiming, Vector( flSpread, flSpread, flSpread ), 8192, BULLET_PLAYER_357, 0, 0, m_pPlayer->pev, m_pPlayer->random_seed );
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vecDir = m_pPlayer->FireBulletsPlayer( 1, vecSrc, vecAiming, Vector( flSpread, flSpread, flSpread ), 8192, BULLET_PLAYER_357, 0, 0, m_pPlayer->pev, m_pPlayer->random_seed );
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m_flNextPrimaryAttack = UTIL_WeaponTimeBase() + 0.5f;
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m_flNextPrimaryAttack = UTIL_WeaponTimeBase() + 0.5f;
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#ifndef CLIENT_DLL
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#if !CLIENT_DLL
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m_pEagleLaser->Suspend( 0.6 );
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m_pEagleLaser->Suspend( 0.6 );
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#endif
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#endif
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m_fLaserOn = TRUE;
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m_fLaserOn = TRUE;
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@ -208,7 +208,7 @@ void CEagle::Reload( void )
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if ( m_pEagleLaser && m_fEagleLaserActive )
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if ( m_pEagleLaser && m_fEagleLaserActive )
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{
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{
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#ifndef CLIENT_DLL
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#if !CLIENT_DLL
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m_pEagleLaser->Suspend( 1.6f );
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m_pEagleLaser->Suspend( 1.6f );
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#endif
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#endif
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m_flNextSecondaryAttack = UTIL_WeaponTimeBase() + 1.5f;
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m_flNextSecondaryAttack = UTIL_WeaponTimeBase() + 1.5f;
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@ -229,7 +229,7 @@ void CEagle::Reload( void )
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void CEagle::UpdateSpot( void )
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void CEagle::UpdateSpot( void )
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{
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{
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#ifndef CLIENT_DLL
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#if !CLIENT_DLL
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if (m_fEagleLaserActive)
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if (m_fEagleLaserActive)
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{
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{
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if (!m_pEagleLaser)
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if (!m_pEagleLaser)
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@ -1013,7 +1013,7 @@ class CDisplacer : public CBasePlayerWeapon
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{
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{
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public:
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public:
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#ifndef CLIENT_DLL
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#if !CLIENT_DLL
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int Save(CSave &save);
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int Save(CSave &save);
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int Restore(CRestore &restore);
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int Restore(CRestore &restore);
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static TYPEDESCRIPTION m_SaveData[];
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static TYPEDESCRIPTION m_SaveData[];
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@ -1033,7 +1033,7 @@ public:
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virtual BOOL UseDecrement(void)
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virtual BOOL UseDecrement(void)
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{
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{
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#if defined( CLIENT_WEAPONS )
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#if CLIENT_WEAPONS
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return TRUE;
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return TRUE;
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#else
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#else
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return FALSE;
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return FALSE;
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@ -1061,7 +1061,7 @@ class CEagle : public CBasePlayerWeapon
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{
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{
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public:
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public:
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#ifndef CLIENT_DLL
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#if !CLIENT_DLL
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int Save( CSave &save );
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int Save( CSave &save );
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int Restore( CRestore &restore );
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int Restore( CRestore &restore );
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static TYPEDESCRIPTION m_SaveData[];
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static TYPEDESCRIPTION m_SaveData[];
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@ -1085,7 +1085,7 @@ public:
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int m_fEagleLaserActive;
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int m_fEagleLaserActive;
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virtual BOOL UseDecrement( void )
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virtual BOOL UseDecrement( void )
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{
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{
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#if defined( CLIENT_WEAPONS )
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#if CLIENT_WEAPONS
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return TRUE;
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return TRUE;
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#else
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#else
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return FALSE;
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return FALSE;
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