diff --git a/dlls/CAd/displacer.cpp b/dlls/CAd/displacer.cpp index f55cbe03..4ac3b275 100644 --- a/dlls/CAd/displacer.cpp +++ b/dlls/CAd/displacer.cpp @@ -22,7 +22,7 @@ #include "gamerules.h" #include "shake.h" -#ifndef CLIENT_DLL +#if !CLIENT_DLL extern edict_t *EntSelectSpawnPoint( CBaseEntity *pPlayer ); @@ -305,7 +305,7 @@ void CDisplacerBall::ClearBeams( void ) } -#endif // !defined ( CLIENT_DLL ) +#endif // !CLIENT_DLL enum displacer_e { DISPLACER_IDLE1 = 0, @@ -407,7 +407,7 @@ void CDisplacer::Precache(void) PRECACHE_MODEL("sprites/lgtning.spr"); -#ifndef CLIENT_DLL +#if !CLIENT_DLL iPortalSprite = PRECACHE_MODEL("sprites/exit1.spr"); iRingSprite = PRECACHE_MODEL("sprites/displacer_ring.spr"); #endif @@ -563,7 +563,7 @@ void CDisplacer::Displace( void ) m_pPlayer->SetAnimation( PLAYER_ATTACK1 ); m_pPlayer->pev->punchangle.x -= 2; -#ifndef CLIENT_DLL +#if !CLIENT_DLL Vector vecSrc; UseAmmo(DISPLACER_PRIMARY_USAGE); @@ -588,7 +588,7 @@ void CDisplacer::Teleport( void ) const char *pszName; ClearBeams(); ClearSpin(); -#ifndef CLIENT_DLL +#if !CLIENT_DLL CBaseEntity *pTarget = NULL; Vector tmp( 0, 0, 0 ); @@ -657,7 +657,7 @@ void CDisplacer::Teleport( void ) void CDisplacer::LightningEffect( void ) { -#ifndef CLIENT_DLL +#if !CLIENT_DLL int m_iBeams = 0; for( int i = 2; i < 5; ++i ) @@ -679,7 +679,7 @@ void CDisplacer::LightningEffect( void ) void CDisplacer::ClearBeams( void ) { -#ifndef CLIENT_DLL +#if !CLIENT_DLL for( int i = 0; i < 3; i++ ) { if( m_pBeam[i] ) diff --git a/dlls/CAd/eagle.cpp b/dlls/CAd/eagle.cpp index 7ca6aca4..aaba3b84 100644 --- a/dlls/CAd/eagle.cpp +++ b/dlls/CAd/eagle.cpp @@ -29,7 +29,7 @@ enum deagle_e { }; LINK_ENTITY_TO_CLASS( weapon_eagle, CEagle ) -#ifndef CLIENT_DLL +#if !CLIENT_DLL LINK_ENTITY_TO_CLASS( eagle_laser, CLaserSpot ) #endif @@ -158,7 +158,7 @@ void CEagle::PrimaryAttack() int flags; BOOL m_fLaserOn; -#if defined( CLIENT_WEAPONS ) +#if CLIENT_WEAPONS flags = FEV_NOTHOST; #else flags = 0; @@ -178,7 +178,7 @@ void CEagle::PrimaryAttack() { vecDir = m_pPlayer->FireBulletsPlayer( 1, vecSrc, vecAiming, Vector( flSpread, flSpread, flSpread ), 8192, BULLET_PLAYER_357, 0, 0, m_pPlayer->pev, m_pPlayer->random_seed ); m_flNextPrimaryAttack = UTIL_WeaponTimeBase() + 0.5f; -#ifndef CLIENT_DLL +#if !CLIENT_DLL m_pEagleLaser->Suspend( 0.6 ); #endif m_fLaserOn = TRUE; @@ -208,7 +208,7 @@ void CEagle::Reload( void ) if ( m_pEagleLaser && m_fEagleLaserActive ) { -#ifndef CLIENT_DLL +#if !CLIENT_DLL m_pEagleLaser->Suspend( 1.6f ); #endif m_flNextSecondaryAttack = UTIL_WeaponTimeBase() + 1.5f; @@ -229,7 +229,7 @@ void CEagle::Reload( void ) void CEagle::UpdateSpot( void ) { -#ifndef CLIENT_DLL +#if !CLIENT_DLL if (m_fEagleLaserActive) { if (!m_pEagleLaser) diff --git a/dlls/weapons.h b/dlls/weapons.h index 57c5d756..39abb383 100644 --- a/dlls/weapons.h +++ b/dlls/weapons.h @@ -1013,7 +1013,7 @@ class CDisplacer : public CBasePlayerWeapon { public: -#ifndef CLIENT_DLL +#if !CLIENT_DLL int Save(CSave &save); int Restore(CRestore &restore); static TYPEDESCRIPTION m_SaveData[]; @@ -1033,7 +1033,7 @@ public: virtual BOOL UseDecrement(void) { -#if defined( CLIENT_WEAPONS ) +#if CLIENT_WEAPONS return TRUE; #else return FALSE; @@ -1061,7 +1061,7 @@ class CEagle : public CBasePlayerWeapon { public: -#ifndef CLIENT_DLL +#if !CLIENT_DLL int Save( CSave &save ); int Restore( CRestore &restore ); static TYPEDESCRIPTION m_SaveData[]; @@ -1085,7 +1085,7 @@ public: int m_fEagleLaserActive; virtual BOOL UseDecrement( void ) { -#if defined( CLIENT_WEAPONS ) +#if CLIENT_WEAPONS return TRUE; #else return FALSE;