Fix M41A bullet spread.

This commit is contained in:
Andrey Akhmichin 2020-01-02 19:06:36 +05:00
parent 0f873c953d
commit 1e88b13729

View File

@ -104,7 +104,7 @@ int CM41A::GetItemInfo(ItemInfo *p)
int CM41A::AddToPlayer( CBasePlayer *pPlayer )
{
if ( CBasePlayerWeapon::AddToPlayer( pPlayer ) )
if( CBasePlayerWeapon::AddToPlayer( pPlayer ) )
{
MESSAGE_BEGIN( MSG_ONE, gmsgWeapPickup, NULL, pPlayer->pev );
WRITE_BYTE( m_iId );
@ -163,9 +163,9 @@ void CM41A::PrimaryAttack()
Vector vecDir;
#ifdef CLIENT_DLL
if ( !bIsMultiplayer() )
if ( bIsMultiplayer() )
#else
if ( !g_pGameRules->IsMultiplayer() )
if ( g_pGameRules->IsMultiplayer() )
#endif
{
// optimized multiplayer. Widened to make it easier to hit a moving player