|
|
|
@ -464,6 +464,41 @@ void Ent_GetVars_f( edict_t *player )
@@ -464,6 +464,41 @@ void Ent_GetVars_f( edict_t *player )
|
|
|
|
|
Ent_SendVars( player, ent ); |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
void Ent_HelpFire( edict_t *player ) |
|
|
|
|
{ |
|
|
|
|
Ent_ClientPrintf( player, "Availiavle commands:\n" ); |
|
|
|
|
Ent_ClientPrintf( player, "Set fields:\n" ); |
|
|
|
|
Ent_ClientPrintf( player, " (Only set entity field, does not call any functions)\n" ); |
|
|
|
|
Ent_ClientPrintf( player, " health\n" ); |
|
|
|
|
Ent_ClientPrintf( player, " gravity\n" ); |
|
|
|
|
Ent_ClientPrintf( player, " movetype\n" ); |
|
|
|
|
Ent_ClientPrintf( player, " solid\n" ); |
|
|
|
|
Ent_ClientPrintf( player, " rendermode\n" ); |
|
|
|
|
Ent_ClientPrintf( player, " rendercolor (vector)\n" ); |
|
|
|
|
Ent_ClientPrintf( player, " renderfx\n" ); |
|
|
|
|
Ent_ClientPrintf( player, " renderamt\n" ); |
|
|
|
|
Ent_ClientPrintf( player, " hullmin (vector)\n" ); |
|
|
|
|
Ent_ClientPrintf( player, " hullmax (vector)\n" ); |
|
|
|
|
Ent_ClientPrintf( player, "Actions\n" ); |
|
|
|
|
Ent_ClientPrintf( player, " rename: set entity targetname\n" ); |
|
|
|
|
Ent_ClientPrintf( player, " settarget: set entity target (only targetnames)\n" ); |
|
|
|
|
Ent_ClientPrintf( player, " setmodel: set entity model\n" ); |
|
|
|
|
Ent_ClientPrintf( player, " set: set <key> <value> by server library\n" ); |
|
|
|
|
Ent_ClientPrintf( player, " See game FGD to get list.\n" ); |
|
|
|
|
Ent_ClientPrintf( player, " command takes two arguments\n" ); |
|
|
|
|
Ent_ClientPrintf( player, " touch: touch entity by current player.\n" ); |
|
|
|
|
Ent_ClientPrintf( player, " use: use entity by current player.\n" ); |
|
|
|
|
Ent_ClientPrintf( player, " movehere: place entity in player fov.\n" ); |
|
|
|
|
Ent_ClientPrintf( player, " drop2floor: place entity to nearest floor surface\n" ); |
|
|
|
|
Ent_ClientPrintf( player, " move: move entity up/fowrard\n" ); |
|
|
|
|
Ent_ClientPrintf( player, "Flags:\n" ); |
|
|
|
|
Ent_ClientPrintf( player, " (Set/clear specified flag bit, arg is bit number)\n" ); |
|
|
|
|
Ent_ClientPrintf( player, " setflag\n" ); |
|
|
|
|
Ent_ClientPrintf( player, " clearflag\n" ); |
|
|
|
|
Ent_ClientPrintf( player, " setspawnflag\n" ); |
|
|
|
|
Ent_ClientPrintf( player, " clearspawnflag\n" ); |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
=============== |
|
|
|
|
Ent_Fire_f |
|
|
|
@ -480,7 +515,9 @@ void Ent_Fire_f( edict_t *player )
@@ -480,7 +515,9 @@ void Ent_Fire_f( edict_t *player )
|
|
|
|
|
if( CMD_ARGC() < 3 ) |
|
|
|
|
{ |
|
|
|
|
Ent_ClientPrintf( player, "Use ent_fire <index||pattern> <command> [<values>]\n" |
|
|
|
|
"Use ent_fire 0 help to get command list\n" ); |
|
|
|
|
"Use ent_fire help to get command list\n" ); |
|
|
|
|
if( CMD_ARGC() == 2 ) |
|
|
|
|
Ent_HelpFire( player ); |
|
|
|
|
return; |
|
|
|
|
} |
|
|
|
|
|
|
|
|
@ -544,37 +581,7 @@ void Ent_Fire_f( edict_t *player )
@@ -544,37 +581,7 @@ void Ent_Fire_f( edict_t *player )
|
|
|
|
|
|
|
|
|
|
if( !stricmp( cmd, "help" ) ) |
|
|
|
|
{ |
|
|
|
|
Ent_ClientPrintf( player, "Availiavle commands:\n" ); |
|
|
|
|
Ent_ClientPrintf( player, "Set fields:\n" ); |
|
|
|
|
Ent_ClientPrintf( player, " (Only set entity field, does not call any functions)\n" ); |
|
|
|
|
Ent_ClientPrintf( player, " health\n" ); |
|
|
|
|
Ent_ClientPrintf( player, " gravity\n" ); |
|
|
|
|
Ent_ClientPrintf( player, " movetype\n" ); |
|
|
|
|
Ent_ClientPrintf( player, " solid\n" ); |
|
|
|
|
Ent_ClientPrintf( player, " rendermode\n" ); |
|
|
|
|
Ent_ClientPrintf( player, " rendercolor (vector)\n" ); |
|
|
|
|
Ent_ClientPrintf( player, " renderfx\n" ); |
|
|
|
|
Ent_ClientPrintf( player, " renderamt\n" ); |
|
|
|
|
Ent_ClientPrintf( player, " hullmin (vector)\n" ); |
|
|
|
|
Ent_ClientPrintf( player, " hullmax (vector)\n" ); |
|
|
|
|
Ent_ClientPrintf( player, "Actions\n" ); |
|
|
|
|
Ent_ClientPrintf( player, " rename: set entity targetname\n" ); |
|
|
|
|
Ent_ClientPrintf( player, " settarget: set entity target (only targetnames)\n" ); |
|
|
|
|
Ent_ClientPrintf( player, " setmodel: set entity model\n" ); |
|
|
|
|
Ent_ClientPrintf( player, " set: set <key> <value> by server library\n" ); |
|
|
|
|
Ent_ClientPrintf( player, " See game FGD to get list.\n" ); |
|
|
|
|
Ent_ClientPrintf( player, " command takes two arguments\n" ); |
|
|
|
|
Ent_ClientPrintf( player, " touch: touch entity by current player.\n" ); |
|
|
|
|
Ent_ClientPrintf( player, " use: use entity by current player.\n" ); |
|
|
|
|
Ent_ClientPrintf( player, " movehere: place entity in player fov.\n" ); |
|
|
|
|
Ent_ClientPrintf( player, " drop2floor: place entity to nearest floor surface\n" ); |
|
|
|
|
Ent_ClientPrintf( player, " move: move entity up/fowrard\n" ); |
|
|
|
|
Ent_ClientPrintf( player, "Flags:\n" ); |
|
|
|
|
Ent_ClientPrintf( player, " (Set/clear specified flag bit, arg is bit number)\n" ); |
|
|
|
|
Ent_ClientPrintf( player, " setflag\n" ); |
|
|
|
|
Ent_ClientPrintf( player, " clearflag\n" ); |
|
|
|
|
Ent_ClientPrintf( player, " setspawnflag\n" ); |
|
|
|
|
Ent_ClientPrintf( player, " clearspawnflag\n" ); |
|
|
|
|
Ent_HelpFire( player ); |
|
|
|
|
return; |
|
|
|
|
} |
|
|
|
|
|
|
|
|
@ -706,7 +713,7 @@ void Ent_Fire_f( edict_t *player )
@@ -706,7 +713,7 @@ void Ent_Fire_f( edict_t *player )
|
|
|
|
|
ent->v.mins[1] = atof( CMD_ARGV( 4 ) ); |
|
|
|
|
ent->v.mins[2] = atof( CMD_ARGV( 5 ) ); |
|
|
|
|
} |
|
|
|
|
else if( !stricmp( cmd, "hullmax" ) ) |
|
|
|
|
if( !stricmp( cmd, "hullmax" ) ) |
|
|
|
|
{ |
|
|
|
|
if( CMD_ARGC() != 6 ) |
|
|
|
|
return; |
|
|
|
@ -714,7 +721,7 @@ void Ent_Fire_f( edict_t *player )
@@ -714,7 +721,7 @@ void Ent_Fire_f( edict_t *player )
|
|
|
|
|
ent->v.maxs[1] = atof( CMD_ARGV( 4 ) ); |
|
|
|
|
ent->v.maxs[2] = atof( CMD_ARGV( 5 ) ); |
|
|
|
|
} |
|
|
|
|
else if( !stricmp( cmd, "rendercolor" ) ) |
|
|
|
|
if( !stricmp( cmd, "rendercolor" ) ) |
|
|
|
|
{ |
|
|
|
|
if( CMD_ARGC() != 6 ) |
|
|
|
|
return; |
|
|
|
@ -722,50 +729,45 @@ void Ent_Fire_f( edict_t *player )
@@ -722,50 +729,45 @@ void Ent_Fire_f( edict_t *player )
|
|
|
|
|
ent->v.rendercolor[1] = atof( CMD_ARGV( 4 ) ); |
|
|
|
|
ent->v.rendercolor[2] = atof( CMD_ARGV( 5 ) ); |
|
|
|
|
} |
|
|
|
|
else if( !stricmp( cmd, "renderamt" ) ) |
|
|
|
|
if( !stricmp( cmd, "renderamt" ) ) |
|
|
|
|
{ |
|
|
|
|
ent->v.renderamt = atof( CMD_ARGV( 3 ) ); |
|
|
|
|
} |
|
|
|
|
else if( !stricmp( cmd, "renderfx" ) ) |
|
|
|
|
if( !stricmp( cmd, "renderfx" ) ) |
|
|
|
|
{ |
|
|
|
|
ent->v.renderfx = atoi( CMD_ARGV( 3 ) ); |
|
|
|
|
} |
|
|
|
|
else if( !stricmp( cmd, "rendermode" ) ) |
|
|
|
|
if( !stricmp( cmd, "rendermode" ) ) |
|
|
|
|
{ |
|
|
|
|
ent->v.rendermode = atoi( CMD_ARGV( 3 ) ); |
|
|
|
|
} |
|
|
|
|
else if( !stricmp( cmd, "angles" ) ) |
|
|
|
|
if( !stricmp( cmd, "angles" ) ) |
|
|
|
|
{ |
|
|
|
|
ent->v.angles[0] = atof( CMD_ARGV( 3 ) ); |
|
|
|
|
ent->v.angles[1] = atof( CMD_ARGV( 4 ) ); |
|
|
|
|
ent->v.angles[2] = atof( CMD_ARGV( 5 ) ); |
|
|
|
|
} |
|
|
|
|
else if( !stricmp( cmd, "setflag" ) ) |
|
|
|
|
if( !stricmp( cmd, "setflag" ) ) |
|
|
|
|
{ |
|
|
|
|
ent->v.flags |= 1U << atoi( CMD_ARGV ( 3 ) ); |
|
|
|
|
Ent_ClientPrintf( player, "flags set to 0x%x\n", ent->v.flags ); |
|
|
|
|
} |
|
|
|
|
else if( !stricmp( cmd, "clearflag" ) ) |
|
|
|
|
if( !stricmp( cmd, "clearflag" ) ) |
|
|
|
|
{ |
|
|
|
|
ent->v.flags &= ~( 1U << atoi( CMD_ARGV ( 3 ) ) ); |
|
|
|
|
Ent_ClientPrintf( player, "flags set to 0x%x\n", ent->v.flags ); |
|
|
|
|
} |
|
|
|
|
else if( !stricmp( cmd, "setspawnflag" ) ) |
|
|
|
|
if( !stricmp( cmd, "setspawnflag" ) ) |
|
|
|
|
{ |
|
|
|
|
ent->v.spawnflags |= 1U << atoi( CMD_ARGV ( 3 ) ); |
|
|
|
|
Ent_ClientPrintf( player, "spawnflags set to 0x%x\n", ent->v.spawnflags ); |
|
|
|
|
} |
|
|
|
|
else if( !stricmp( cmd, "clearspawnflag" ) ) |
|
|
|
|
if( !stricmp( cmd, "clearspawnflag" ) ) |
|
|
|
|
{ |
|
|
|
|
ent->v.spawnflags &= ~( 1U << atoi( CMD_ARGV ( 3 ) ) ); |
|
|
|
|
Ent_ClientPrintf( player, "spawnflags set to 0x%x\n", ent->v.flags ); |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
else |
|
|
|
|
{ |
|
|
|
|
Ent_ClientPrintf( player, "Unknown command %s!\nUse \"ent_fire 0 help\" to list commands.\n", cmd ); |
|
|
|
|
return; |
|
|
|
|
} |
|
|
|
|
if( single ) |
|
|
|
|
break; |
|
|
|
|
} |
|
|
|
|