Browse Source

Fix rat's health and damage.

asheep
Night Owl 6 years ago
parent
commit
1d7a7f2332
  1. 3
      dlls/rat.cpp

3
dlls/rat.cpp

@ -39,6 +39,7 @@ public:
void HandleAnimEvent( MonsterEvent_t *pEvent ); void HandleAnimEvent( MonsterEvent_t *pEvent );
void EXPORT RatLeapTouch( CBaseEntity *pOther ); void EXPORT RatLeapTouch( CBaseEntity *pOther );
void StartTask( Task_t *pTask ); void StartTask( Task_t *pTask );
float GetDamageAmount( void ) { return gSkillData.leechDmgBite; }
void PainSound( void ); void PainSound( void );
void DeathSound( void ); void DeathSound( void );
@ -110,7 +111,7 @@ void CRat::Spawn()
pev->solid = SOLID_SLIDEBOX; pev->solid = SOLID_SLIDEBOX;
pev->movetype = MOVETYPE_STEP; pev->movetype = MOVETYPE_STEP;
m_bloodColor = BLOOD_COLOR_RED; m_bloodColor = BLOOD_COLOR_RED;
pev->health = 8; pev->health = gSkillData.leechHealth;;
pev->view_ofs = Vector( 0, 0, 6 );// position of the eyes relative to monster's origin. pev->view_ofs = Vector( 0, 0, 6 );// position of the eyes relative to monster's origin.
m_flFieldOfView = 0.5;// indicates the width of this monster's forward view cone ( as a dotproduct result ) m_flFieldOfView = 0.5;// indicates the width of this monster's forward view cone ( as a dotproduct result )
m_MonsterState = MONSTERSTATE_NONE; m_MonsterState = MONSTERSTATE_NONE;

Loading…
Cancel
Save