Browse Source

Merge original "Echoes" source code.

echoes
Night Owl 6 years ago
parent
commit
161b9ed9bd
  1. 38
      dlls/agrunt.cpp
  2. 4
      dlls/hgrunt.cpp
  3. 2
      dlls/tripmine.cpp
  4. 50
      dlls/weapons.h

38
dlls/agrunt.cpp

@ -115,6 +115,8 @@ public:
static const char *pPainSounds[]; static const char *pPainSounds[];
static const char *pIdleSounds[]; static const char *pIdleSounds[];
static const char *pAlertSounds[]; static const char *pAlertSounds[];
static const char *pStepSounds[];
static const char *pFireSounds[];
BOOL m_fCanHornetAttack; BOOL m_fCanHornetAttack;
float m_flNextHornetAttackCheck; float m_flNextHornetAttackCheck;
@ -193,6 +195,21 @@ const char *CAGrunt::pAlertSounds[] =
"agrunt/ag_alert5.wav", "agrunt/ag_alert5.wav",
}; };
const char *CAGrunt::pStepSounds[] =
{
"agrunt/ag_step1.wav",
"agrunt/ag_step2.wav",
"agrunt/ag_step3.wav",
"agrunt/ag_step4.wav",
};
const char *CAGrunt::pFireSounds[] =
{
"agrunt/ag_fire1.wav",
"agrunt/ag_fire2.wav",
"agrunt/ag_fire3.wav",
};
//========================================================= //=========================================================
// IRelationship - overridden because Human Grunts are // IRelationship - overridden because Human Grunts are
// Alien Grunt's nemesis. // Alien Grunt's nemesis.
@ -472,6 +489,13 @@ void CAGrunt::HandleAnimEvent( MonsterEvent_t *pEvent )
UTIL_MakeVectors ( pHornet->pev->angles ); UTIL_MakeVectors ( pHornet->pev->angles );
pHornet->pev->velocity = gpGlobals->v_forward * 300; pHornet->pev->velocity = gpGlobals->v_forward * 300;
switch ( RANDOM_LONG ( 0 , 2 ) )
{
case 0: EMIT_SOUND_DYN ( ENT(pev), CHAN_WEAPON, "agrunt/ag_fire1.wav", 1.0, ATTN_NORM, 0, 100 ); break;
case 1: EMIT_SOUND_DYN ( ENT(pev), CHAN_WEAPON, "agrunt/ag_fire2.wav", 1.0, ATTN_NORM, 0, 100 ); break;
case 2: EMIT_SOUND_DYN ( ENT(pev), CHAN_WEAPON, "agrunt/ag_fire3.wav", 1.0, ATTN_NORM, 0, 100 ); break;
}
CBaseMonster *pHornetMonster = pHornet->MyMonsterPointer(); CBaseMonster *pHornetMonster = pHornet->MyMonsterPointer();
//LRC - hornets have the same allegiance as their creators //LRC - hornets have the same allegiance as their creators
@ -494,10 +518,10 @@ void CAGrunt::HandleAnimEvent( MonsterEvent_t *pEvent )
{ {
// left foot // left foot
case 0: case 0:
EMIT_SOUND_DYN( ENT( pev ), CHAN_BODY, "player/pl_ladder2.wav", 1, ATTN_NORM, 0, 70 ); EMIT_SOUND_DYN( ENT( pev ), CHAN_BODY, "agrunt/ag_step2.wav", 1, ATTN_NORM, 0, 70 );
break; break;
case 1: case 1:
EMIT_SOUND_DYN( ENT( pev ), CHAN_BODY, "player/pl_ladder4.wav", 1, ATTN_NORM, 0, 70 ); EMIT_SOUND_DYN( ENT( pev ), CHAN_BODY, "agrunt/ag_step4.wav", 1, ATTN_NORM, 0, 70 );
break; break;
} }
break; break;
@ -506,10 +530,10 @@ void CAGrunt::HandleAnimEvent( MonsterEvent_t *pEvent )
switch( RANDOM_LONG( 0, 1 ) ) switch( RANDOM_LONG( 0, 1 ) )
{ {
case 0: case 0:
EMIT_SOUND_DYN( ENT( pev ), CHAN_BODY, "player/pl_ladder1.wav", 1, ATTN_NORM, 0, 70 ); EMIT_SOUND_DYN( ENT( pev ), CHAN_BODY, "agrunt/ag_step1.wav", 1, ATTN_NORM, 0, 70 );
break; break;
case 1: case 1:
EMIT_SOUND_DYN( ENT( pev ), CHAN_BODY, "player/pl_ladder3.wav", 1, ATTN_NORM, 0 ,70); EMIT_SOUND_DYN( ENT( pev ), CHAN_BODY, "agrunt/ag_step3.wav", 1, ATTN_NORM, 0 ,70);
break; break;
} }
break; break;
@ -642,6 +666,12 @@ void CAGrunt::Precache()
for( i = 0; i < ARRAYSIZE( pAlertSounds ); i++ ) for( i = 0; i < ARRAYSIZE( pAlertSounds ); i++ )
PRECACHE_SOUND( pAlertSounds[i] ); PRECACHE_SOUND( pAlertSounds[i] );
for( i = 0; i < ARRAYSIZE( pFireSounds ); i++ )
PRECACHE_SOUND( pFireSounds[i] );
for( i = 0; i < ARRAYSIZE( pStepSounds ); i++ )
PRECACHE_SOUND( pStepSounds[i] );
PRECACHE_SOUND( "hassault/hw_shoot1.wav" ); PRECACHE_SOUND( "hassault/hw_shoot1.wav" );
iAgruntMuzzleFlash = PRECACHE_MODEL( "sprites/muz4.spr" ); iAgruntMuzzleFlash = PRECACHE_MODEL( "sprites/muz4.spr" );

4
dlls/hgrunt.cpp

@ -49,7 +49,7 @@ extern DLL_GLOBAL int g_iSkillLevel;
//========================================================= //=========================================================
// monster-specific DEFINE's // monster-specific DEFINE's
//========================================================= //=========================================================
#define GRUNT_CLIP_SIZE 36 // how many bullets in a clip? - NOTE: 3 round burst sound, so keep as 3 * x! #define GRUNT_CLIP_SIZE 30 // how many bullets in a clip? - NOTE: 3 round burst sound, so keep as 3 * x!
#define GRUNT_VOL 0.35 // volume of grunt sounds #define GRUNT_VOL 0.35 // volume of grunt sounds
#define GRUNT_ATTN ATTN_NORM // attenutation of grunt sentences #define GRUNT_ATTN ATTN_NORM // attenutation of grunt sentences
#define HGRUNT_LIMP_HEALTH 20 #define HGRUNT_LIMP_HEALTH 20
@ -1053,7 +1053,7 @@ void CHGrunt::Spawn()
if( FBitSet( pev->weapons, HGRUNT_SHOTGUN ) ) if( FBitSet( pev->weapons, HGRUNT_SHOTGUN ) )
{ {
SetBodygroup( GUN_GROUP, GUN_SHOTGUN ); SetBodygroup( GUN_GROUP, GUN_SHOTGUN );
m_cClipSize = 8; m_cClipSize = 6;
} }
else else
{ {

2
dlls/tripmine.cpp

@ -257,7 +257,7 @@ void CTripmineGrenade::MakeBeam( void )
m_pBeam = CBeam::BeamCreate( g_pModelNameLaser, 10 ); m_pBeam = CBeam::BeamCreate( g_pModelNameLaser, 10 );
m_pBeam->PointEntInit( vecTmpEnd, entindex() ); m_pBeam->PointEntInit( vecTmpEnd, entindex() );
m_pBeam->SetColor( 0, 214, 198 ); m_pBeam->SetColor( 255, 0, 0 );
m_pBeam->SetScrollRate( 255 ); m_pBeam->SetScrollRate( 255 );
m_pBeam->SetBrightness( 64 ); m_pBeam->SetBrightness( 64 );
} }

50
dlls/weapons.h

@ -94,9 +94,9 @@ public:
#define MP5_WEIGHT 15 #define MP5_WEIGHT 15
#define SHOTGUN_WEIGHT 15 #define SHOTGUN_WEIGHT 15
#define CROSSBOW_WEIGHT 10 #define CROSSBOW_WEIGHT 10
#define RPG_WEIGHT 20 #define RPG_WEIGHT 70
#define GAUSS_WEIGHT 20 #define GAUSS_WEIGHT 50
#define EGON_WEIGHT 20 #define EGON_WEIGHT 70
#define HORNETGUN_WEIGHT 10 #define HORNETGUN_WEIGHT 10
#define HANDGRENADE_WEIGHT 5 #define HANDGRENADE_WEIGHT 5
#define SNARK_WEIGHT 5 #define SNARK_WEIGHT 5
@ -105,27 +105,27 @@ public:
// weapon clip/carry ammo capacities // weapon clip/carry ammo capacities
#define URANIUM_MAX_CARRY 100 #define URANIUM_MAX_CARRY 100
#define _9MM_MAX_CARRY 250 #define _9MM_MAX_CARRY 200
#define _357_MAX_CARRY 36 #define _357_MAX_CARRY 24
#define BUCKSHOT_MAX_CARRY 125 #define BUCKSHOT_MAX_CARRY 90
#define BOLT_MAX_CARRY 50 #define BOLT_MAX_CARRY 15
#define ROCKET_MAX_CARRY 5 #define ROCKET_MAX_CARRY 3
#define HANDGRENADE_MAX_CARRY 10 #define HANDGRENADE_MAX_CARRY 5
#define SATCHEL_MAX_CARRY 5 #define SATCHEL_MAX_CARRY 3
#define TRIPMINE_MAX_CARRY 5 #define TRIPMINE_MAX_CARRY 4
#define SNARK_MAX_CARRY 15 #define SNARK_MAX_CARRY 20
#define HORNET_MAX_CARRY 8 #define HORNET_MAX_CARRY 10
#define M203_GRENADE_MAX_CARRY 10 #define M203_GRENADE_MAX_CARRY 4
// the maximum amount of ammo each weapon's clip can hold // the maximum amount of ammo each weapon's clip can hold
#define WEAPON_NOCLIP -1 #define WEAPON_NOCLIP -1
//#define CROWBAR_MAX_CLIP WEAPON_NOCLIP //#define CROWBAR_MAX_CLIP WEAPON_NOCLIP
#define GLOCK_MAX_CLIP 17 #define GLOCK_MAX_CLIP 15
#define PYTHON_MAX_CLIP 6 #define PYTHON_MAX_CLIP 6
#define MP5_MAX_CLIP 50 #define MP5_MAX_CLIP 30
#define MP5_DEFAULT_AMMO 25 #define MP5_DEFAULT_AMMO 30
#define SHOTGUN_MAX_CLIP 8 #define SHOTGUN_MAX_CLIP 6
#define CROSSBOW_MAX_CLIP 5 #define CROSSBOW_MAX_CLIP 5
#define RPG_MAX_CLIP 1 #define RPG_MAX_CLIP 1
#define GAUSS_MAX_CLIP WEAPON_NOCLIP #define GAUSS_MAX_CLIP WEAPON_NOCLIP
@ -137,21 +137,21 @@ public:
#define SNARK_MAX_CLIP WEAPON_NOCLIP #define SNARK_MAX_CLIP WEAPON_NOCLIP
// the default amount of ammo that comes with each gun when it spawns // the default amount of ammo that comes with each gun when it spawns
#define GLOCK_DEFAULT_GIVE 17 #define GLOCK_DEFAULT_GIVE 15
#define PYTHON_DEFAULT_GIVE 6 #define PYTHON_DEFAULT_GIVE 6
#define MP5_DEFAULT_GIVE 25 #define MP5_DEFAULT_GIVE 30
#define MP5_DEFAULT_AMMO 25 #define MP5_DEFAULT_AMMO 30
#define MP5_M203_DEFAULT_GIVE 0 #define MP5_M203_DEFAULT_GIVE 0
#define SHOTGUN_DEFAULT_GIVE 12 #define SHOTGUN_DEFAULT_GIVE 6
#define CROSSBOW_DEFAULT_GIVE 5 #define CROSSBOW_DEFAULT_GIVE 5
#define RPG_DEFAULT_GIVE 1 #define RPG_DEFAULT_GIVE 1
#define GAUSS_DEFAULT_GIVE 20 #define GAUSS_DEFAULT_GIVE 20
#define EGON_DEFAULT_GIVE 20 #define EGON_DEFAULT_GIVE 20
#define HANDGRENADE_DEFAULT_GIVE 5 #define HANDGRENADE_DEFAULT_GIVE 1
#define SATCHEL_DEFAULT_GIVE 1 #define SATCHEL_DEFAULT_GIVE 1
#define TRIPMINE_DEFAULT_GIVE 1 #define TRIPMINE_DEFAULT_GIVE 1
#define SNARK_DEFAULT_GIVE 5 #define SNARK_DEFAULT_GIVE 5
#define HIVEHAND_DEFAULT_GIVE 8 #define HIVEHAND_DEFAULT_GIVE 10
// The amount of ammo given to a player by an ammo item. // The amount of ammo given to a player by an ammo item.
#define AMMO_URANIUMBOX_GIVE 20 #define AMMO_URANIUMBOX_GIVE 20
@ -160,7 +160,7 @@ public:
#define AMMO_MP5CLIP_GIVE MP5_MAX_CLIP #define AMMO_MP5CLIP_GIVE MP5_MAX_CLIP
#define AMMO_CHAINBOX_GIVE 200 #define AMMO_CHAINBOX_GIVE 200
#define AMMO_M203BOX_GIVE 2 #define AMMO_M203BOX_GIVE 2
#define AMMO_BUCKSHOTBOX_GIVE 12 #define AMMO_BUCKSHOTBOX_GIVE 6
#define AMMO_CROSSBOWCLIP_GIVE CROSSBOW_MAX_CLIP #define AMMO_CROSSBOWCLIP_GIVE CROSSBOW_MAX_CLIP
#define AMMO_RPGCLIP_GIVE RPG_MAX_CLIP #define AMMO_RPGCLIP_GIVE RPG_MAX_CLIP
#define AMMO_URANIUMBOX_GIVE 20 #define AMMO_URANIUMBOX_GIVE 20

Loading…
Cancel
Save