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Show long nicknames in scoreboard.
Show fulli nicknames in scoreboard.
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@ -92,7 +92,7 @@ We have a minimum width of 1-320 - we could have the field widths scale with it?
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// X positions
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// X positions
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// relative to the side of the scoreboard
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// relative to the side of the scoreboard
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#define NAME_RANGE_MIN 20
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#define NAME_RANGE_MIN -100
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#define NAME_RANGE_MAX 145
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#define NAME_RANGE_MAX 145
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#define KILLS_RANGE_MIN 130
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#define KILLS_RANGE_MIN 130
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#define KILLS_RANGE_MAX 170
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#define KILLS_RANGE_MAX 170
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@ -145,7 +145,7 @@ int CHudScoreboard::Draw( float fTime )
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int xpos = NAME_RANGE_MIN + xpos_rel;
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int xpos = NAME_RANGE_MIN + xpos_rel;
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FAR_RIGHT = can_show_packetloss ? PL_RANGE_MAX : PING_RANGE_MAX;
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FAR_RIGHT = can_show_packetloss ? PL_RANGE_MAX : PING_RANGE_MAX;
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FAR_RIGHT += 5;
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FAR_RIGHT += 125;
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if( cl_scoreboard_bg && cl_scoreboard_bg->value )
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if( cl_scoreboard_bg && cl_scoreboard_bg->value )
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gHUD.DrawDarkRectangle( xpos - 5, ypos - 5, FAR_RIGHT, ROW_RANGE_MAX );
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gHUD.DrawDarkRectangle( xpos - 5, ypos - 5, FAR_RIGHT, ROW_RANGE_MAX );
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if( !gHUD.m_Teamplay )
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if( !gHUD.m_Teamplay )
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@ -340,7 +340,7 @@ int CHudScoreboard::DrawPlayers( int xpos_rel, float list_slot, int nameoffset,
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}
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}
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FAR_RIGHT = can_show_packetloss ? PL_RANGE_MAX : PING_RANGE_MAX;
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FAR_RIGHT = can_show_packetloss ? PL_RANGE_MAX : PING_RANGE_MAX;
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FAR_RIGHT += 5;
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FAR_RIGHT += 125;
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// draw the players, in order, and restricted to team if set
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// draw the players, in order, and restricted to team if set
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while( 1 )
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while( 1 )
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