diff --git a/cl_dll/scoreboard.cpp b/cl_dll/scoreboard.cpp index b20e316c..3adbaab6 100644 --- a/cl_dll/scoreboard.cpp +++ b/cl_dll/scoreboard.cpp @@ -92,7 +92,7 @@ We have a minimum width of 1-320 - we could have the field widths scale with it? // X positions // relative to the side of the scoreboard -#define NAME_RANGE_MIN 20 +#define NAME_RANGE_MIN -100 #define NAME_RANGE_MAX 145 #define KILLS_RANGE_MIN 130 #define KILLS_RANGE_MAX 170 @@ -145,7 +145,7 @@ int CHudScoreboard::Draw( float fTime ) int xpos = NAME_RANGE_MIN + xpos_rel; FAR_RIGHT = can_show_packetloss ? PL_RANGE_MAX : PING_RANGE_MAX; - FAR_RIGHT += 5; + FAR_RIGHT += 125; if( cl_scoreboard_bg && cl_scoreboard_bg->value ) gHUD.DrawDarkRectangle( xpos - 5, ypos - 5, FAR_RIGHT, ROW_RANGE_MAX ); if( !gHUD.m_Teamplay ) @@ -340,7 +340,7 @@ int CHudScoreboard::DrawPlayers( int xpos_rel, float list_slot, int nameoffset, } FAR_RIGHT = can_show_packetloss ? PL_RANGE_MAX : PING_RANGE_MAX; - FAR_RIGHT += 5; + FAR_RIGHT += 125; // draw the players, in order, and restricted to team if set while( 1 )